Artillery Recipe Change
Posted: Sat Dec 29, 2018 2:51 pm
Hey all,
First time poster here, I actually created an account so I could make this thread.
I've always felt that the recipes for the artillery turret and shell were back to front in one area... The Radar.
I can completely understand needing a Radar inside the the turret itself to be able to scan for enemies or even receive direct firing instructions,although having them in the shells doesn't really make much sense to me.
I know that in game they give a small line of sight for where they're travelling, although artillery is supposed to be a "Fire and Forget" weapon.
Currently it's tedious to setup a production line to produce enough radars in the quantity that I want to be firing shells.
I feel like you can fix both recipes by swapping out the Radar on the shells and moved them into the turrets.
What are other peoples thoughts on this?
Am I just being super picky?
First time poster here, I actually created an account so I could make this thread.
I've always felt that the recipes for the artillery turret and shell were back to front in one area... The Radar.
I can completely understand needing a Radar inside the the turret itself to be able to scan for enemies or even receive direct firing instructions,although having them in the shells doesn't really make much sense to me.
I know that in game they give a small line of sight for where they're travelling, although artillery is supposed to be a "Fire and Forget" weapon.
Currently it's tedious to setup a production line to produce enough radars in the quantity that I want to be firing shells.
I feel like you can fix both recipes by swapping out the Radar on the shells and moved them into the turrets.
What are other peoples thoughts on this?
Am I just being super picky?