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Artillery Recipe Change

Posted: Sat Dec 29, 2018 2:51 pm
by Mangerive
Hey all,

First time poster here, I actually created an account so I could make this thread.

I've always felt that the recipes for the artillery turret and shell were back to front in one area... The Radar.
I can completely understand needing a Radar inside the the turret itself to be able to scan for enemies or even receive direct firing instructions,although having them in the shells doesn't really make much sense to me.
I know that in game they give a small line of sight for where they're travelling, although artillery is supposed to be a "Fire and Forget" weapon.
Currently it's tedious to setup a production line to produce enough radars in the quantity that I want to be firing shells.
I feel like you can fix both recipes by swapping out the Radar on the shells and moved them into the turrets.

What are other peoples thoughts on this?
Am I just being super picky?

Re: Artillery Recipe Change

Posted: Sat Dec 29, 2018 4:07 pm
by Zavian
The artillery shells can actually reveal new territory. I believe that is the rationale for the radar.

Re: Artillery Recipe Change

Posted: Sat Dec 29, 2018 9:36 pm
by Mangerive
Yeah, I'll be honest, that's always been someone that'd felt weird to me as well.
Like I could understand missiles or something like that reveals the map, but it doesn't make sense for artillery "Shells" to do that.

Re: Artillery Recipe Change

Posted: Sun Dec 30, 2018 5:33 pm
by Serenity
The rationale is probably based on the mapping ability, but artillery shells have used a form of radar as a proximity fuse since WWII:

https://en.wikipedia.org/wiki/Proximity_fuze

Re: Artillery Recipe Change

Posted: Tue Jan 15, 2019 12:33 pm
by JimBarracus
the artillery seems to be based on the schwerer Gustav
its a long range artillery and it did not have guided projectiles

the shells have no wings to readjust and aim for the target
the shells have no fuel, the energy comes from the canon

it might have a proximity fuse, but I would count that to advanced circuits since it is basically a radio emitter that detects its reflected radio waves

Re: Artillery Recipe Change

Posted: Thu Jan 17, 2019 1:14 am
by Nova
Mangerive wrote: Sat Dec 29, 2018 2:51 pmCurrently it's tedious to setup a production line to produce enough radars in the quantity that I want to be firing shells.
Um, even one assembler can produce at least one Radar per second... so how many shells do you need? You run out of targets long before you run out of shells if the radar production is your bottleneck.
Even if you really need more... just build more assemblers.

Re: Artillery Recipe Change

Posted: Thu Jan 17, 2019 5:38 am
by Zavian
JimBarracus wrote: Tue Jan 15, 2019 12:33 pm since it is basically a radio emitter that detects its reflected radio waves
What you have just described is called radar.

Re: Artillery Recipe Change

Posted: Thu Jan 17, 2019 6:04 am
by JimBarracus
Zavian wrote: Thu Jan 17, 2019 5:38 am What you have just described is called radar.
but on a different scale
it is not really compareable with "the radar"