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[0.16.51] Unable to start dedicated server

Posted: Tue Dec 11, 2018 11:06 pm
by Milly999
I'm using centOS 7, First I was getting this error:

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   0.000  Error Util.cpp:49: Error configuring paths: There is no package core in /usr/share/factorio. Deduced executable directory: /opt/glibc-2.18/lib, read data: __PATH__system-read-data__, write data: __PATH__system-write-data__
by using the command:

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/opt/glibc-2.18/lib/ld-2.18.so --library-path /opt/glibc-2.18/lib /opt/factorio/bin/x64/factorio --start-server 1TINC.zip
so i added --executable-path and the /opt path at the end:

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/opt/glibc-2.18/lib/ld-2.18.so --library-path /opt/glibc-2.18/lib /opt/factorio/bin/x64/factorio --start-server 1TINC.zip --executable-path /opt/factorio/bin/x64/factorio
But now i'm getting this error:

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 0.000 2018-12-11 22:45:48; Factorio 0.16.51 (build 36654, linux64, headless)
   0.001 Operating system: Linux
   0.001 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server" "1TINC.zip" "--executable-path" "/opt/factorio/bin/x64/factorio"
   0.001 Read data path: /opt/factorio/data
   0.001 Write data path: /opt/factorio [12165/39277MB]
   0.001 Binaries path: /opt/factorio/bin
   0.025 System info: [CPU: QEMU Virtual CPU version 2.5+, 4 cores, RAM: 1838 MB]
   0.025 Environment: DISPLAY=<unset>, WAYLAND_DISPLAY=<unset>
   0.026 Running in headless mode
   0.037 Loading mod core 0.0.0 (data.lua)
   0.068 Loading mod base 0.16.51 (data.lua)
   0.208 Loading mod base 0.16.51 (data-updates.lua)
   0.242 Checksum for core: 840319042
   0.242 Checksum of base: 3323233190
   0.341 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1544566326
   0.341 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   0.343 Custom inputs active: 0
   0.343 Factorio initialised
   0.343 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   0.343 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   0.343 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   0.343 Loading map /opt/factorio/1TINC.zip: 681244 bytes.
   0.344 Error ServerMultiplayerManager.cpp:96: MultiplayerManager failed: "filesystem error: create_directories "/opt/factorio/temp/currently-playing" failed: Permission denied [/opt/factorio/temp/currently-playing]"
   0.344 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(CreatingGame) to(InitializationFailed)
   0.344 Info GlobalContext.cpp:696: Waiting for child processes to exit:
   0.344 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
   0.344 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(InitializationFailed) to(Closed)
   0.351 Error ModManager.cpp:145: writeModlist threw an exception: Permission denied
   0.353 Info UDPSocket.cpp:206: Closing socket
   0.353 Goodbye
and tbh, i have no clue what i'm doing..

Re: [0.16.51] Unable to start dedicated server

Posted: Wed Dec 12, 2018 12:20 am
by Milly999
UPDATE:

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   0.000 2018-12-12 00:12:06; Factorio 0.16.51 (build 36654, linux64, headless)
   0.000 Operating system: Linux
   0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server" "1TINC.zip" "--executable-path" "/opt/factorio/bin/x64/factorio"
   0.000 Read data path: /opt/factorio/data
   0.000 Write data path: /opt/factorio [12164/39277MB]
   0.000 Binaries path: /opt/factorio/bin
   0.023 System info: [CPU: QEMU Virtual CPU version 2.5+, 4 cores, RAM: 1838 MB]
   0.023 Environment: DISPLAY=<unset>, WAYLAND_DISPLAY=<unset>
   0.024 Running in headless mode
   0.034 Loading mod core 0.0.0 (data.lua)
   0.066 Loading mod base 0.16.51 (data.lua)
   0.173 Loading mod base 0.16.51 (data-updates.lua)
   0.206 Checksum for core: 840319042
   0.206 Checksum of base: 3323233190
   0.309 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1544573523
   0.309 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   0.310 Custom inputs active: 0
   0.311 Factorio initialised
   0.311 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   0.311 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   0.311 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   0.311 Loading map /opt/factorio/bin/x64/saves/1TINC.zip: 565322 bytes.
   0.325 Loading Level.dat: 990521 bytes.
   0.329 Info Scenario.cpp:136: Map version 0.16.51-0
   0.361 Loading script.dat: 176 bytes.
   0.363 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 950616531
   0.364 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
   0.364 Hosting game at IP ADDR:({0.0.0.0:34197})
   0.364 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
   0.794 Info HttpSharedState.cpp:145: Status code: 200
   0.794 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (q53KspAtggKiuyzNeVqFvUwnTksf2NiU) from the auth server.
   0.794 Info ServerMultiplayerManager.cpp:699: mapTick(114) changing state from(CreatingGame) to(InGame)

2018-12-12 00:16:07 [CHAT] <server>: 0.000 2018-12-12 00:12:06; Factorio 0.16.51 (build 36654, linux64, headless)
2018-12-12 00:16:07 [CHAT] <server>: 0.000 Operating system: Linux
2018-12-12 00:16:07 [CHAT] <server>: 0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server" "1TINC.zip" "--executable-path" "/opt/factorio/bin/x64/factorio"
2018-12-12 00:16:07 [CHAT] <server>: 0.000 Read data path: /opt/factorio/data
2018-12-12 00:16:07 [CHAT] <server>: 0.000 Write data path: /opt/factorio [12164/39277MB]
2018-12-12 00:16:07 [CHAT] <server>: 0.000 Binaries path: /opt/factorio/bin
2018-12-12 00:16:07 [CHAT] <server>: 0.023 System info: [CPU: QEMU Virtual CPU version 2.5+, 4 cores, RAM: 1838 MB]
2018-12-12 00:16:07 [CHAT] <server>: 0.023 Environment: DISPLAY=<unset>, WAYLAND_DISPLAY=<unset>
2018-12-12 00:16:07 [CHAT] <server>: 0.024 Running in headless mode
2018-12-12 00:16:07 [CHAT] <server>: 0.034 Loading mod core 0.0.0 (data.lua)
2018-12-12 00:16:07 [CHAT] <server>: 0.066 Loading mod base 0.16.51 (data.lua)
2018-12-12 00:16:07 [CHAT] <server>: 0.173 Loading mod base 0.16.51 (data-updates.lua)
2018-12-12 00:16:07 [CHAT] <server>: 0.206 Checksum for core: 840319042
2018-12-12 00:16:07 [CHAT] <server>: 0.206 Checksum of base: 3323233190
2018-12-12 00:16:07 [CHAT] <server>: 0.309 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1544573523
2018-12-12 00:16:07 [CHAT] <server>: 0.309 Info PlayerData.cpp:72: Cloud player-data.json unavailable
2018-12-12 00:16:07 [CHAT] <server>: 0.310 Custom inputs active: 0
2018-12-12 00:16:07 [CHAT] <server>: 0.311 Factorio initialised
2018-12-12 00:16:07 [CHAT] <server>: 0.311 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2018-12-12 00:16:07 [CHAT] <server>: 0.311 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
2018-12-12 00:16:07 [CHAT] <server>: 0.311 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
2018-12-12 00:16:07 [CHAT] <server>: 0.311 Loading map /opt/factorio/bin/x64/saves/1TINC.zip: 565322 bytes.
2018-12-12 00:16:07 [CHAT] <server>: 0.325 Loading Level.dat: 990521 bytes.
2018-12-12 00:16:07 [CHAT] <server>: 0.329 Info Scenario.cpp:136: Map version 0.16.51-0
2018-12-12 00:16:07 [CHAT] <server>: 0.361 Loading script.dat: 176 bytes.
2018-12-12 00:16:07 [CHAT] <server>: 0.363 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 950616531
2018-12-12 00:16:07 [CHAT] <server>: 0.364 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
2018-12-12 00:16:07 [CHAT] <server>: 0.364 Hosting game at IP ADDR:({0.0.0.0:34197})
2018-12-12 00:16:07 [CHAT] <server>: 0.364 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
2018-12-12 00:16:07 [CHAT] <server>: 0.794 Info HttpSharedState.cpp:145: Status code: 200
2018-12-12 00:16:07 [CHAT] <server>: 0.794 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (q53KspAtggKiuyzNeVqFvUwnTksf2NiU) from the auth server.
2018-12-12 00:16:07 [CHAT] <server>: 0.794 Info ServerMultiplayerManager.cpp:699: mapTick(114) changing state from(CreatingGame) to(InGame)
Its stuck on the last part

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 0.794 Info ServerMultiplayerManager.cpp:699: mapTick(114) changing state from(CreatingGame) to(InGame)

Re: [0.16.51] Unable to start dedicated server

Posted: Wed Dec 12, 2018 12:42 am
by Loewchen
Milly999 wrote: Wed Dec 12, 2018 12:20 am Its stuck on the last part

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 0.794 Info ServerMultiplayerManager.cpp:699: mapTick(114) changing state from(CreatingGame) to(InGame)
That's not being stuck, that's simply being in game.

Re: [0.16.51] Unable to start dedicated server

Posted: Wed Dec 12, 2018 1:03 am
by Milly999
figured it out, had to fix the ownerships and reload the firewall after I opened the port. You can close this mods.

Re: [0.16.51] Unable to start dedicated server

Posted: Wed Dec 12, 2018 1:04 am
by Milly999
Loewchen wrote: Wed Dec 12, 2018 12:42 am
Milly999 wrote: Wed Dec 12, 2018 12:20 am Its stuck on the last part

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 0.794 Info ServerMultiplayerManager.cpp:699: mapTick(114) changing state from(CreatingGame) to(InGame)
That's not being stuck, that's simply being in game.
it almost was, couldn't connect :P I had opened the port but i had to run the firewall-cmd --reload command for it to work.