Furnace entities can't be loaded with more than 1 stack of input materials
Posted: Sat Dec 08, 2018 10:34 pm
Assemblers, chemical plants, etc's input slots can accept more items than the stack size limit of the item in question, allowing 2 crafts worth of an item in their input slots despite the item potentially having a lower stack size.
The same is not true for furnace entities - because they don't determine a recipe until the ingredients are present, they don't accept any more than 1 full stack worth of an item in their source_inventory slot - it won't ever accept past 1 full stack of the source ingredient.
For performance reasons it's likely not possible to allow a multiple of the recipe input since the recipe isn't predetermined, but maybe it could be possible to specifically allow an over-stack in a furnace entity's input by allowing a source_inventory_size of greater than 1?
The same is not true for furnace entities - because they don't determine a recipe until the ingredients are present, they don't accept any more than 1 full stack worth of an item in their source_inventory slot - it won't ever accept past 1 full stack of the source ingredient.
For performance reasons it's likely not possible to allow a multiple of the recipe input since the recipe isn't predetermined, but maybe it could be possible to specifically allow an over-stack in a furnace entity's input by allowing a source_inventory_size of greater than 1?