"Entity is not splitter" on splitter ghost
Posted: Mon Nov 26, 2018 2:56 pm
A splitter's ghost does not allow the reading of splitter_filter, splitter_output_priority and splitter_input_priority. The error given is "Entity is not splitter". While this is true(entity is a ghost after all) the ghost should have those properties, as evident by the fact that the advanced view does show the properties on the ghost.
What did I do:
Create a new game
Cheat in a splitter with /c game.player.insert({name="splitter", count=1})
Place the splitter
Set any filter
Make a blueprint of the splitter with filter
Place the blueprint
Attempt to get the output_priority with /c game.print(game.player.selected.splitter_output_priority)
What did I expect
A console message saying "left"
What did I get
What did I do:
Create a new game
Cheat in a splitter with /c game.player.insert({name="splitter", count=1})
Place the splitter
Set any filter
Make a blueprint of the splitter with filter
Place the blueprint
Attempt to get the output_priority with /c game.print(game.player.selected.splitter_output_priority)
What did I expect
A console message saying "left"
What did I get