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Drone Signals

Posted: Wed Nov 21, 2018 12:09 pm
by ggrnd0
TL;DR
Drone signals for separating overflowed drone networks
What ?
Add signals in roboports/logistic chects/blueprints*/players

1) Roboports conect together in range with same signals.
Roboports in range with different signals will not connect.

2) Chests provide/store/request for logistic networks with same signals.
Fully relevant for [1]

3) Blueprints provide/request for logistic networks with same signals.
As there is different logistic networks in range to build/destruct.

4) Allows to build/destruct/provide/request by players/concrete player only.
And prevent to pickup crap by player drones in range.
Why ?
That is too horrible to manage large logistic networks.
Separate logistic network 'layers' on base for transporting/building/Mall suppling, etc.
Anything else you can needed...
Another little things
1) Show overflowed networks with different colors & dotted borders.
2) make build & transport range same.

3) not so little, some thing about separate signal channels in logical networks.
2 colored wires too few, and wire up large base with lots of different colors very hard.

remove colored wires, just everything in electric net wired up in logistic network.
layer can specified in structures & combinators as drone signals. ^^^^^
very easy to manage and wire.

May be will need only special wire to connect storages with network. but i thing better to autoconnect everything to near electic pole in range.

that is like internet: all in only one heap but still works ^_^

Re: Drone Signals

Posted: Fri Dec 13, 2019 7:19 pm
by ggrnd0
Probably that https://mods.factorio.com/mod/LogiNetChannels
have no played yet