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SmartBelt Loop Factory

Posted: Thu Nov 15, 2018 6:38 am
by ajm.nethunt
Things that must be configured on-site: constant combinators, assemblers, onto-line inserters, "requester chest" near the feeder/refeeder if you want to automatically get a user-defined number/type of items off the production loop, either as a mall or to send elsewhere.

Configurable to make pretty much anything. Obviously it's not going to scale super far (better belts, inserters, and assemblers help) - I primarily meant this as a highly-configurable automated factory that can be unlocked and blueprinted with very little research in the early game.

Sample factory:


The modular pieces in a blueprint book:

Re: SmartBelt Loop Factory

Posted: Thu Nov 15, 2018 7:56 pm
by ajm.nethunt
...I'm redoing this. It's nice n cheap to make, but it's tedious and error-prone to manually set that to-belt inserter at each factory for whatever product being made there. Also I want to redo that with space for a pipe input/output from each assembler. BOY I WISH Assemblers would output a signal for the product they are making and the materials they need to make it - would make life easier for this kind of thing.

Re: SmartBelt Loop Factory

Posted: Tue Feb 05, 2019 1:50 pm
by n7m6e7
If I may, I was recently working on a similar idea. You dont really need to read the contents of an entire belt. Its messy as all get out, but I've gotten away with just reading the 3 belts before a given assembler. Attatch that to the output arm. Enable if given product is 0. If given material loops all the way back, then it obviously doesn't need to make another.

This makes it nice and easy to add as you go.

Also, it helps to push all items to the outer lane at one end of the loop, to keep items from backing up on the inner, which is where all your outputs go.