Bool for disabling random rotation of "ending" property in beam
Posted: Mon Nov 12, 2018 1:10 am
The ending, and quite likely the start properties in a beam do this random rotation.



A boolean under the 'ending' property in the beam prototype to disable this random rotation/translucency would be quite nice to have. Beams could have further application as forms of pointing to or marking entities in the game world that use a solid marker as it's endpoint.



A boolean under the 'ending' property in the beam prototype to disable this random rotation/translucency would be quite nice to have. Beams could have further application as forms of pointing to or marking entities in the game world that use a solid marker as it's endpoint.