Bool for disabling random rotation of "ending" property in beam
Posted: Mon Nov 12, 2018 1:10 am
The ending, and quite likely the start properties in a beam do this random rotation.
![Image](https://forums.factorio.com/images/ext/3b3ebfdfc014a173dbe3c4dda2668ea1.png)
![Image](https://forums.factorio.com/images/ext/059a7d55319937bf56ba6a376fa967df.png)
![Image](https://forums.factorio.com/images/ext/85ec9bcaef708ab487043d197e2c8a80.png)
A boolean under the 'ending' property in the beam prototype to disable this random rotation/translucency would be quite nice to have. Beams could have further application as forms of pointing to or marking entities in the game world that use a solid marker as it's endpoint.
![Image](https://forums.factorio.com/images/ext/3b3ebfdfc014a173dbe3c4dda2668ea1.png)
![Image](https://forums.factorio.com/images/ext/059a7d55319937bf56ba6a376fa967df.png)
![Image](https://forums.factorio.com/images/ext/85ec9bcaef708ab487043d197e2c8a80.png)
A boolean under the 'ending' property in the beam prototype to disable this random rotation/translucency would be quite nice to have. Beams could have further application as forms of pointing to or marking entities in the game world that use a solid marker as it's endpoint.