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Working on a thing

Posted: Sun Nov 04, 2018 11:20 am
by kingarthur
PyBlock.png
PyBlock.png (2.41 MiB) Viewed 4859 times

Re: Working on a thing

Posted: Sun Nov 04, 2018 1:20 pm
by Rue99
That would be very interesting! I appreciate your work to knit together all these modpacks, thank you.

Re: Working on a thing

Posted: Sun Nov 04, 2018 4:39 pm
by immortal_sniper1
kingarthur wrote: Sun Nov 04, 2018 11:20 am PyBlock.png
u must convince py to add a soil>landfill recipe then a pure py seablock would be truly possibel
also some more soil washing recipes
or a nice slow fiber withe just water & soil (baibe clay but that is water+fuel or water +power(electric boiler) )

Re: Working on a thing

Posted: Sun Nov 04, 2018 8:37 pm
by kingarthur
immortal_sniper1 wrote: Sun Nov 04, 2018 4:39 pm
kingarthur wrote: Sun Nov 04, 2018 11:20 am PyBlock.png
u must convince py to add a soil>landfill recipe then a pure py seablock would be truly possibel
I already made a recipe for soil to stone washing. I'm starting from scratch and building a pure pymods sea block. Then I'll add in compatibility other mods later

Re: Working on a thing

Posted: Mon Nov 05, 2018 12:26 am
by pyanodon
Really impressive! :shock: :shock:

Re: Working on a thing

Posted: Mon Nov 05, 2018 8:02 am
by kingarthur
new update. ive played up to the point of being able to get red science going. with the tweaks made should be able to get thru science 2. starting on science 3.

im also uploading an 0.0.1 alpha version for anybody that wants to give it a shot and provide some feedback
PyBlock_0.0.1.zip
Alpha
(3.8 KiB) Downloaded 108 times
red science
red science
20181105021302_1.jpg (307.54 KiB) Viewed 4786 times

Re: Working on a thing

Posted: Mon Nov 05, 2018 8:03 am
by kingarthur
pyanodon wrote: Mon Nov 05, 2018 12:26 am Really impressive! :shock: :shock:
thanks

Re: Working on a thing

Posted: Wed Nov 07, 2018 4:20 am
by aklesey1
Yeah looks interesting
But it'll be really loooooooooooong way :D

Re: Working on a thing

Posted: Wed Nov 07, 2018 7:37 pm
by qvitae
The main issue with this (i've tried this in a few ways), is that, to generate bob ores you need the quenching machine, which costs circuits lvl1 and concrete. So this game would take a few million years unless you give the player plenty of quenching machines and a few of those machines that transform tailings into tailings dust and the ones that gives iron and copper from tailings dust.

Re: Working on a thing

Posted: Wed Nov 07, 2018 7:42 pm
by immortal_sniper1
ans some speed-3 and prod-3 modules to speed things up
and maybe some transformer

Re: Working on a thing

Posted: Wed Nov 07, 2018 7:45 pm
by kingarthur
qvitae wrote: Wed Nov 07, 2018 7:37 pm The main issue with this (i've tried this in a few ways), is that, to generate bob ores you need the quenching machine, which costs circuits lvl1 and concrete. So this game would take a few million years unless you give the player plenty of quenching machines and a few of those machines that transform tailings into tailings dust and the ones that gives iron and copper from tailings dust.
Right now I'm only doing pure pymods. No Bob's ores. That will come later

Re: Working on a thing

Posted: Wed Nov 07, 2018 7:49 pm
by kingarthur
immortal_sniper1 wrote: Wed Nov 07, 2018 7:42 pm ans some speed-3 and prod-3 modules to speed things up
and maybe some transformer
I know it's got a bit of a slow start and I've already made a couple tweaks.

Transformer? What do u mean?

Re: Working on a thing

Posted: Wed Nov 07, 2018 7:51 pm
by qvitae
well, either what i just said or make it much easier to generate bob ores

Re: Working on a thing

Posted: Wed Nov 07, 2018 7:51 pm
by qvitae
kingarthur wrote: Wed Nov 07, 2018 7:45 pm
qvitae wrote: Wed Nov 07, 2018 7:37 pm The main issue with this (i've tried this in a few ways), is that, to generate bob ores you need the quenching machine, which costs circuits lvl1 and concrete. So this game would take a few million years unless you give the player plenty of quenching machines and a few of those machines that transform tailings into tailings dust and the ones that gives iron and copper from tailings dust.
Right now I'm only doing pure pymods. No Bob's ores. That will come later
even then, to generate iron and copper is a mess.

Re: Working on a thing

Posted: Wed Nov 07, 2018 7:53 pm
by immortal_sniper1
kingarthur wrote: Wed Nov 07, 2018 7:49 pm
immortal_sniper1 wrote: Wed Nov 07, 2018 7:42 pm ans some speed-3 and prod-3 modules to speed things up
and maybe some transformer
I know it's got a bit of a slow start and I've already made a couple tweaks.

Transformer? What do u mean?
power goes just one way just like I through a diode
there was a mod that sorta did this but not great

Re: Working on a thing

Posted: Wed Nov 07, 2018 7:55 pm
by immortal_sniper1
i might try to make a quick version tho

Re: Working on a thing

Posted: Wed Nov 07, 2018 8:00 pm
by kingarthur
qvitae wrote: Wed Nov 07, 2018 7:51 pm
kingarthur wrote: Wed Nov 07, 2018 7:45 pm
qvitae wrote: Wed Nov 07, 2018 7:37 pm The main issue with this (i've tried this in a few ways), is that, to generate bob ores you need the quenching machine, which costs circuits lvl1 and concrete. So this game would take a few million years unless you give the player plenty of quenching machines and a few of those machines that transform tailings into tailings dust and the ones that gives iron and copper from tailings dust.
Right now I'm only doing pure pymods. No Bob's ores. That will come later
even then, to generate iron and copper is a mess.
As of right now I have the tar to iron and copper recipe to start with and even one machines makes enough ore 2 feed a 2 or 3 stone furnaces of each ore

Re: Working on a thing

Posted: Wed Nov 07, 2018 8:52 pm
by qvitae
kingarthur wrote: Wed Nov 07, 2018 8:00 pm
qvitae wrote: Wed Nov 07, 2018 7:51 pm
kingarthur wrote: Wed Nov 07, 2018 7:45 pm
qvitae wrote: Wed Nov 07, 2018 7:37 pm The main issue with this (i've tried this in a few ways), is that, to generate bob ores you need the quenching machine, which costs circuits lvl1 and concrete. So this game would take a few million years unless you give the player plenty of quenching machines and a few of those machines that transform tailings into tailings dust and the ones that gives iron and copper from tailings dust.
Right now I'm only doing pure pymods. No Bob's ores. That will come later
even then, to generate iron and copper is a mess.
As of right now I have the tar to iron and copper recipe to start with and even one machines makes enough ore 2 feed a 2 or 3 stone furnaces of each ore

That's basically a negligible iron and copper production. Do you want to calculate how many months it would take with constant production to be able to produce 1 more quenching machine?

Re: Working on a thing

Posted: Wed Nov 07, 2018 9:06 pm
by kingarthur
qvitae wrote: Wed Nov 07, 2018 8:52 pm
That's basically a negligible iron and copper production. Do you want to calculate how many months it would take with constant production to be able to produce 1 more quenching machine?
Never said it was a great amount. Right now I'm working thru finally all the issues related to progression. Then I'll being looking at ore production balance a lot more