Working on a thing
Posted: Sun Nov 04, 2018 11:20 am
u must convince py to add a soil>landfill recipe then a pure py seablock would be truly possibel
I already made a recipe for soil to stone washing. I'm starting from scratch and building a pure pymods sea block. Then I'll add in compatibility other mods laterimmortal_sniper1 wrote: Sun Nov 04, 2018 4:39 pmu must convince py to add a soil>landfill recipe then a pure py seablock would be truly possibel
thanks
Right now I'm only doing pure pymods. No Bob's ores. That will come laterqvitae wrote: Wed Nov 07, 2018 7:37 pm The main issue with this (i've tried this in a few ways), is that, to generate bob ores you need the quenching machine, which costs circuits lvl1 and concrete. So this game would take a few million years unless you give the player plenty of quenching machines and a few of those machines that transform tailings into tailings dust and the ones that gives iron and copper from tailings dust.
I know it's got a bit of a slow start and I've already made a couple tweaks.immortal_sniper1 wrote: Wed Nov 07, 2018 7:42 pm ans some speed-3 and prod-3 modules to speed things up
and maybe some transformer
even then, to generate iron and copper is a mess.kingarthur wrote: Wed Nov 07, 2018 7:45 pmRight now I'm only doing pure pymods. No Bob's ores. That will come laterqvitae wrote: Wed Nov 07, 2018 7:37 pm The main issue with this (i've tried this in a few ways), is that, to generate bob ores you need the quenching machine, which costs circuits lvl1 and concrete. So this game would take a few million years unless you give the player plenty of quenching machines and a few of those machines that transform tailings into tailings dust and the ones that gives iron and copper from tailings dust.
power goes just one way just like I through a diodekingarthur wrote: Wed Nov 07, 2018 7:49 pmI know it's got a bit of a slow start and I've already made a couple tweaks.immortal_sniper1 wrote: Wed Nov 07, 2018 7:42 pm ans some speed-3 and prod-3 modules to speed things up
and maybe some transformer
Transformer? What do u mean?
As of right now I have the tar to iron and copper recipe to start with and even one machines makes enough ore 2 feed a 2 or 3 stone furnaces of each oreqvitae wrote: Wed Nov 07, 2018 7:51 pmeven then, to generate iron and copper is a mess.kingarthur wrote: Wed Nov 07, 2018 7:45 pmRight now I'm only doing pure pymods. No Bob's ores. That will come laterqvitae wrote: Wed Nov 07, 2018 7:37 pm The main issue with this (i've tried this in a few ways), is that, to generate bob ores you need the quenching machine, which costs circuits lvl1 and concrete. So this game would take a few million years unless you give the player plenty of quenching machines and a few of those machines that transform tailings into tailings dust and the ones that gives iron and copper from tailings dust.
kingarthur wrote: Wed Nov 07, 2018 8:00 pmAs of right now I have the tar to iron and copper recipe to start with and even one machines makes enough ore 2 feed a 2 or 3 stone furnaces of each oreqvitae wrote: Wed Nov 07, 2018 7:51 pmeven then, to generate iron and copper is a mess.kingarthur wrote: Wed Nov 07, 2018 7:45 pmRight now I'm only doing pure pymods. No Bob's ores. That will come laterqvitae wrote: Wed Nov 07, 2018 7:37 pm The main issue with this (i've tried this in a few ways), is that, to generate bob ores you need the quenching machine, which costs circuits lvl1 and concrete. So this game would take a few million years unless you give the player plenty of quenching machines and a few of those machines that transform tailings into tailings dust and the ones that gives iron and copper from tailings dust.
Never said it was a great amount. Right now I'm working thru finally all the issues related to progression. Then I'll being looking at ore production balance a lot moreqvitae wrote: Wed Nov 07, 2018 8:52 pm
That's basically a negligible iron and copper production. Do you want to calculate how many months it would take with constant production to be able to produce 1 more quenching machine?