Passing 0 precision to find_non_colliding_position() gives infinite loop
Posted: Sat Nov 03, 2018 10:59 pm
Code: Select all
game.print(game.player.surface.find_non_colliding_position("player", game.player.position, 2, 0))
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Code: Select all
game.print(game.player.surface.find_non_colliding_position("player", game.player.position, 2, 0))