What i would change on Factorio after playing it for one or two -thousand Hours.
Posted: Sat Nov 03, 2018 8:44 am
Ok at first i´m sort of able to seek English but don´t expect any marbles from me. i hope it´s understandable. And even though i sound kinda harsh, i really like the game (how would have thought after that Playtime ^^). So hire are some ideas/Points that really need some improvement in my Opinion.
Custom Pivot/Origin Point in Blueprints:
My Blueprints are huge! they are huge AF and it´s always a Pain to places them somewhere. After wiggling around for 5-8 min, i have to Discover that i´m of by a few tiles. Then i have to delete them and do it all again. If i could define a tile on which the blueprint is fixed on the Cursor this would be awesome! which leads me to my next point.
A Blueprint Editor:
When i make my Prints i load up a Custom Sandbox Scenario, Download some Chests-Mods which can spawn infinite Ressorses, i Build there a lot of Reactors and all this other stuff you need to run a Factory. Why not building a Blueprint Editor/Debugger in? it´s not like there isn´t something similar already in the game (the Train Tutorials).
Auto Landfill by placing Blueprints:
This is pretty self explanatory point. an Option which determent's if the Water bodys should be automatically filled underneath the Objects which are placed. + Auto deconstruct Cliffs?
Dimension-marker of Blueprints:
Sometimes i just want to know how big the Print is in the World and i don´t want to count every single tile. I´m not in the Sesame Street. A Ruler tool would do the Job as well.
OK the next points needs some Clarification. The endgame would be way better when i don´t have to move somewhere Physically. The best thing would be that i can do everything from the Mapscreen. The endgame i would like to see in Factorio plays more like an RTS. i build all the Factories and all the things i have to manage now is the placement and the overall structure. So here are some points.
A little bit more zoomed in rendered view in the Mapscreen:
I know it´s a performance thing and its already impressive what the Developers have done, but an Option in the Settings would be nice.
More Radars:
I also know this is a Problem solvable by Mods, but why Modding the Game when it can be supported and balanced?
Midgame Automated Genozid:
Yea... i´m aware what we are doing in this game... and i would like to better Automate it... the Combat in this game is not fun and a Tedium. In a Game which is all about Automation haveing something which is not automatable is kinda odd.
And here are some nice to have ideas:
Line Drawing Blueprints:
You select a Blueprint, click it, hold the Mousbuttons on the fist position, drag them to the end position, let go of the Mousebutton and there we go a line of Blueprints. Like the Bresenham's line algorithm but insted of Pixels with Blueprints!
A Assemblymashine/Rails interface:
Pumps for liquids, Interfaces for Items! (something simular is already in the code). It would be cool if the Interface could also place Tains and Wagons on the Rails!
I would like to hear what other People have to say aboud the ideas and what they think Factorio could improve on ^^ so thenks for your time and have Fun.
Custom Pivot/Origin Point in Blueprints:
My Blueprints are huge! they are huge AF and it´s always a Pain to places them somewhere. After wiggling around for 5-8 min, i have to Discover that i´m of by a few tiles. Then i have to delete them and do it all again. If i could define a tile on which the blueprint is fixed on the Cursor this would be awesome! which leads me to my next point.
A Blueprint Editor:
When i make my Prints i load up a Custom Sandbox Scenario, Download some Chests-Mods which can spawn infinite Ressorses, i Build there a lot of Reactors and all this other stuff you need to run a Factory. Why not building a Blueprint Editor/Debugger in? it´s not like there isn´t something similar already in the game (the Train Tutorials).
Auto Landfill by placing Blueprints:
This is pretty self explanatory point. an Option which determent's if the Water bodys should be automatically filled underneath the Objects which are placed. + Auto deconstruct Cliffs?
Dimension-marker of Blueprints:
Sometimes i just want to know how big the Print is in the World and i don´t want to count every single tile. I´m not in the Sesame Street. A Ruler tool would do the Job as well.
OK the next points needs some Clarification. The endgame would be way better when i don´t have to move somewhere Physically. The best thing would be that i can do everything from the Mapscreen. The endgame i would like to see in Factorio plays more like an RTS. i build all the Factories and all the things i have to manage now is the placement and the overall structure. So here are some points.
A little bit more zoomed in rendered view in the Mapscreen:
I know it´s a performance thing and its already impressive what the Developers have done, but an Option in the Settings would be nice.
More Radars:
I also know this is a Problem solvable by Mods, but why Modding the Game when it can be supported and balanced?
Midgame Automated Genozid:
Yea... i´m aware what we are doing in this game... and i would like to better Automate it... the Combat in this game is not fun and a Tedium. In a Game which is all about Automation haveing something which is not automatable is kinda odd.
And here are some nice to have ideas:
Line Drawing Blueprints:
You select a Blueprint, click it, hold the Mousbuttons on the fist position, drag them to the end position, let go of the Mousebutton and there we go a line of Blueprints. Like the Bresenham's line algorithm but insted of Pixels with Blueprints!
A Assemblymashine/Rails interface:
Pumps for liquids, Interfaces for Items! (something simular is already in the code). It would be cool if the Interface could also place Tains and Wagons on the Rails!
I would like to hear what other People have to say aboud the ideas and what they think Factorio could improve on ^^ so thenks for your time and have Fun.