As above mentioned.
i would build onsite a train-station which will get the ore from the patch and feed it to the smelter array. by 1-4-1.
if sometime you don't know what to do or the need for ore will expand open additional ore patches and feed them similar to the smelter.
So in this way you only need to open up new patches when one patch runs dry or don't can follow up with the needed ore.
Thouse no need for belts to place/remove, just add more feeder trains from the same mining or new mining sites.
don't forget to plan a fairly sized stacker for the trains you will feed the smelters. Otherwise it could be that a waiting train is blocking traffic.
Or - wait just add more smelter to gulp the ores
Eventually the first patch will run dry so then i would add a bigger feeder station to the first station which will act then as a local distribution hub.
you then can feed this distribution hub with even bigger train from far more outside patches, with no need for a change of the train-system, except you will need a enough sized storage.
so this will need no rebuild of belts - its just growing in size.
As far as i can tell this works out nice, as i planed my factory in this manner.
BTW: i would plan also a feeder station for the smelter which can feed plates just in case you run out of space for smelters so that you can open up additional smelter bases.
Of course in the end there is always limited space in the end
If you can build a mining site which fairly different ores you can mine one type of ore (and some nearby patches) with just one mining station.
If eventually one ore type is empty you can still use the station for other ore-types with just an adjusted arrangement of trains without much of a change (obviously the mines need to be replaced).
So in this case i would add all the other small copper patches to the trainstation.
after the copper ore is gone you have 80% of the infrastructure for the following iron ore.