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Tanks(Cars) should keep their inventory when picked up...

Posted: Sun Oct 07, 2018 4:06 pm
by Factoruser
- not really. Only their fuel and ammunition. Those should be converted into an item property of the vehicle item like the hitpoints when storing and re-converted when unpacking.

Well, I'm not the guy who drives every metre with a car...

Re: Tanks(Cars) should keep their inventory when picked up...

Posted: Sun Oct 07, 2018 5:13 pm
by zOldBulldog
Man, I would probably use cars and tanks a lot more if they kept all their inventory.

Having to load/unload annoys me enough that I typically just use a bunch of exoskeletons instead.

Re: Tanks(Cars) should keep their inventory when picked up...

Posted: Mon Oct 08, 2018 7:21 am
by darkfrei
Factoruser wrote: Sun Oct 07, 2018 4:06 pmTanks(Cars) should keep their inventory when picked up...
- not really. Only their fuel and ammunition. Those should be converted into an item property of the vehicle item like the hitpoints when storing and re-converted when unpacking.
It's relatively easy to make with tiny mod.

Re: Tanks(Cars) should keep their inventory when picked up...

Posted: Mon Oct 08, 2018 9:36 pm
by Mylon

Re: Tanks(Cars) should keep their inventory when picked up...

Posted: Tue Oct 09, 2018 9:46 am
by steinio
What happens if you put a car in a car in a car in a...

Re: Tanks(Cars) should keep their inventory when picked up...

Posted: Tue Oct 09, 2018 10:17 am
by darkfrei
steinio wrote: Tue Oct 09, 2018 9:46 am What happens if you put a car in a car in a car in a...
Image

Re: Tanks(Cars) should keep their inventory when picked up...

Posted: Tue Oct 09, 2018 11:29 pm
by Factoruser
steinio wrote: Tue Oct 09, 2018 9:46 am What happens if you put a car in a car in a car in a...
Nothing, because cars in a vehicle's inventory are not part of the stored inventory - just: fuel and ammuniton (in case). They are assigned technically as attribute like the vehicles' hitpoints. You just pick up and unpack your car/tank and it's totally filled.