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Do trains on automatic stop more quickly?

Posted: Tue Oct 02, 2018 1:21 am
by GrimerX
I was playing around with modding trains to have less acceleration in both directions. While doing this I noticed it was taking significantly longer to brake when I am driving the train. At first I thought it was rail cars not contributing their braking_force but it happens with a single loco as well.

I can reproduce this in vanilla as well - I set up a race between two trains. The difference is significant.
Acceleration is the same (AFAICT given there is at least one human driver).
It feels like braking is about ~twice as effective on automatic.

Anyone else experience the same behavior? I couldn't find any mention of it.

Re: Do trains on automatic stop more quickly?

Posted: Tue Oct 02, 2018 5:30 am
by darkfrei

Re: Do trains on automatic stop more quickly?

Posted: Tue Oct 02, 2018 5:46 am
by GrimerX
Ah, that was it. I used the Creative Mode mod to set up the test track. I didn't realize the tech only applied to automated trains. I removed the tech and tested again - both performed similarly this time.

Thank you!

Re: Do trains on automatic stop more quickly?

Posted: Tue Oct 02, 2018 6:21 am
by darkfrei
GrimerX wrote: Tue Oct 02, 2018 5:46 am Ah, that was it. I used the Creative Mode mod to set up the test track.
It's normally enough to enable it with console:

Code: Select all

/c game.player.cheat_mode=true

Code: Select all

/c for name, recipe in pairs(game.player.force.recipes) do 
  recipe.enabled = true 
end
So you can open recipes, but let technologies not researched.