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				[MOD 0.11.x] Miniaturization
				Posted: Thu Oct 30, 2014 2:00 pm
				by Schmendrick
				Adds technology [chain] "Miniaturization." Unlocks with advanced materials processing and optics.
Miniaturization 1 is a (new) prerequisite for modular armor; Miniaturization 2 is required for Mk2 components (shields and batteries).
Enables building miniature versions of the three assembling machines, which are 2x2 instead of 3x3 but more limited in their capabilities. Also adds a mini electric furnace - handy for saving space and requiring less retooling of your old burner furnace setup - if you can wait long enough for the research, anyway.
			
		
				
			 
- mini-techscreen.jpg (156.67 KiB) Viewed 17435 times
 
Limiting an assembler to one ingredient is... pretty limiting! (Level 3 assemblers can handle three ingredients which is enough for many common items.) Normal assembling machine included in picture for scale.
			
		
				
			 
- mini-recipe.jpg (141.94 KiB) Viewed 17435 times
 
- v0.1.1: Made compatible with Factorio 0.11.x, tweaked recipes a little.
 
			
					
				Re: [MOD 0.10.x] Miniaturization
				Posted: Thu Oct 30, 2014 4:41 pm
				by Devildog
				May use the small electric furnace for my youtube series " Mod Madness "
			 
			
					
				Re: [MOD 0.10.x] Miniaturization
				Posted: Fri Oct 31, 2014 4:12 am
				by jamuspi
				Man, this is SO weird.  I was making this EXACT SAME MOD.  Same name, even.
I suppose I'll probably still make it- I'm going to be doing solar panels and steam engines too (at least), and I'm planning on fitting it in with a resource replication system and a branch of crafting that uses microsingularities and liquid nitrogen.  But it's super weird that I had the same idea!  Even resized the sprites already.
			 
			
					
				Re: [MOD 0.10.x] Miniaturization
				Posted: Fri Oct 31, 2014 4:47 am
				by JamesOFarrell
				jamuspi wrote:resized the sprites already.
If you use 
Scale for the entities factorio will shrink the images for you.
 
			
					
				Re: [MOD 0.10.x] Miniaturization
				Posted: Fri Oct 31, 2014 6:18 am
				by Schmendrick
				JamesOFarrell wrote:jamuspi wrote:resized the sprites already.
If you use 
Scale for the entities factorio will shrink the images for you.
 
That's why Miniaturization is so tiny. 
 
In any case, I recently decided to branch this off of a larger, more ambitious mod I have been working on. (I figured cutting it into pieces makes it more likely I'll actually get work done on it.)
 
			
					
				Re: [MOD 0.10.x] Miniaturization
				Posted: Thu Feb 05, 2015 4:02 am
				by JJosh
				Apologies for the ancient bump, but is there a chance this mod will be updated to 11.x?
			 
			
					
				Re: [MOD 0.10.x] Miniaturization
				Posted: Thu Feb 05, 2015 4:13 am
				by Schmendrick
				It should work fine in 0.11.x. I can change the thread title accordingly if it would make people feel better.
			 
			
					
				Re: [MOD 0.11.x] Miniaturization
				Posted: Thu Feb 05, 2015 4:51 am
				by JJosh
				I get this-
Error while loading entity prototype "mini-assembling-machine-2"
(assembling-machine): No such node (width)
Modifications: Miniaturization
			 
			
					
				Re: [MOD 0.11.x] Miniaturization
				Posted: Thu Feb 05, 2015 6:36 am
				by Airat9000
				
 good!! dytech furnage in create very beatiful
 
			
					
				Re: [MOD 0.11.x] Miniaturization
				Posted: Thu Feb 05, 2015 2:55 pm
				by FreeER
				JJosh wrote:(assembling-machine): No such node (width)
Modifications: Miniaturization
frame_width and frame_height changed to width and height in 11.8, for consistency with sprites, should just be a matter of using find/replace in the prototype files (notepad++ can do all files in a directory, and sub-directories, if you're on windows).
 
			
					
				Re: [MOD 0.11.x] Miniaturization
				Posted: Thu Feb 05, 2015 9:50 pm
				by JJosh
				Alright, I've got them changed. Now I get this:
Error while loading entity prototype "mini-electric-furnace" (furnace):
No such node (crafting_categories)
Modifications: Miniturization
I made sure to search the releases forum in case it was a similar issue as the previous. I'm still sorry to bother and greatful for the help.
			 
			
					
				Re: [MOD 0.11.x] Miniaturization
				Posted: Thu Feb 05, 2015 10:11 pm
				by Schmendrick
				Oh, man, I just noticed that I updated my local copy but never uploaded it (or changed the version number, which is why I continued to think the uploaded version was fine). Seriously sorry about that.
			 
			
					
				Re: [MOD 0.11.x] Miniaturization
				Posted: Wed Jun 17, 2015 1:16 pm
				by Wiloxe
				This is excellent for small spaces to work with when making auto-crafting!
Maybe add support for other assembling machine's from other mods (Dytech/Bob's)? Would be great!
Also as always keep up the awesome work! 

 
			
					
				Re: [MOD 0.11.x] Miniaturization
				Posted: Sat Apr 02, 2016 8:22 am
				by Factorio2016
				can someone update it?