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				LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots
				Posted: Mon Sep 24, 2018 8:56 am
				by mophydeen
				LuaPlayer.logistic_network :: LuaLogisticNetwork [R]	The personal logistic network of the player.
LuaLogisticNetwork.active_construction_robots :: array of LuaEntity [R]	All entities that have active construction robots (type = construction-robot)  in this network.
			 
			
					
				Re: LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots
				Posted: Mon Sep 24, 2018 10:07 am
				by eradicator
				mophydeen wrote: Mon Sep 24, 2018 8:56 am
LuaPlayer.logistic_network :: LuaLogisticNetwork [R]	The personal logistic network of the player.
LuaLogisticNetwork.active_construction_robots :: array of LuaEntity [R]	All entities that have active construction robots (type = construction-robot)  in this network.
 
1) This should be LuaPlayer.character.logistic_network or LuaPlayer.character.logistic_cell.
2) I don't know. I can only see lists for robots that need charging in a LuaLogisticCell.
 
			
					
				Re: LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots
				Posted: Mon Sep 24, 2018 3:31 pm
				by mophydeen
				or
LuaLogisticNetwork.active_robots :: array of LuaEntity
or
LuaLogisticNetwork.robots :: array of LuaEntity
and LuaEntity.robot_status :: string (inventory, charging, to_construction, to_repair, to_chest, to_player, ..) - The location/direction/status of the robot
Code: Select all
if LuaEntity.robot_status ~= "inventory" then 
 
			
					
				Re: LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots
				Posted: Tue Sep 25, 2018 1:28 am
				by Rseding91
				I've added added LuaLogisticNetwork::robots, construction_robots, and logistic_robots read for 0.17.
			 
			
					
				Re: LuaPlayer.logistic_network and LuaLogisticNetwork.active_construction_robots
				Posted: Tue Sep 25, 2018 10:20 am
				by mophydeen
				Rseding91 wrote: Tue Sep 25, 2018 1:28 am
I've added added LuaLogisticNetwork::robots, construction_robots, and logistic_robots read for 0.17.
 
Thank you
How do you know to whom the network belongs to ?
Code: Select all
network.cells[1].owner.name == "player"
or
network.cells[1].owner.name == "roboport"
and not
network.cells[1].owner.name == "Rseding91"