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Trees on deconstruction planner

Posted: Fri Sep 21, 2018 6:09 am
by Jelmergu
TL;DR
One filter to chop them all

What ?
The deconstruction planner has 20 different filters for trees.
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I understand that this is because every type of tree is a different type of entity, but I think that there should also be the possibility to have a single filter for all trees.
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Why ?
Well if I have build something just a little to close to trees I want to remove them without damaging my stuff. So no grenade or shotgun. I haven't made poison capsules yet(nor likely to ever will) and I have a personal roboport. Logical solution would be to use the deconstruction planner and dropping all wood in a chest that can be destroyed(lets face it, when will you need wood at that point). It is a bit of work to get all 20 trees selected(I believe I have even selected some double)
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Re: Trees on deconstruction planner

Posted: Fri Sep 21, 2018 2:58 pm
by xfir01
There's a check box for "Trees and rocks only" that should do what you want.

Re: Trees on deconstruction planner

Posted: Sat Sep 22, 2018 1:06 pm
by steinio
xfir01 wrote: Fri Sep 21, 2018 2:58 pm There's a check box for "Trees and rocks only" that should do what you want.
Can be moved to implemented.

Re: Trees on deconstruction planner

Posted: Sat Sep 22, 2018 1:52 pm
by Koub
[Koub] Indeed. Topic moved to implemented.