[MOD 0.16] Intergalactic Trading Company
Posted: Sun Sep 09, 2018 1:59 pm
Intergalactic Trading Company
Name: Intergalactic Trading Company
Version: 1.0.1
Factorio-Version: 0.16
Description: A mod which introduces trading to Nauvis.
License: GNU GPLv3
Release: 2018-09-09
Download-Url: https://mods.factorio.com/mod/ITC
Dependencies: base
Contributors: Eineiiger
Features:
- Buy and sell items in normal and logistic chests and your inventory
- Set up autotrade entries for your inventory to fill or empty it
- Allows money handling between players and the factory
- Option to change the markets offers to researched items only or those of imminent technologies (or even all). Buys of unresearched items suffer from an increased price (customizable)
- Introduces a trading science pack which can only be bought on the market
How to use:
-Buychests: Connect any type of combinators to a buychest. To initiate a buy, you need item signals which set the desired amount. Additionally you need a 'Buy' or 'Fill' signal set to any value above 0 to set the buymode. 'Buy' means that items will be bought independently of the chests inventory while 'Fill' takes it into account. You may also set a priority signal where higher values will priortize buys more. The standard value for this is 10.
HINT: Calculations are a lot faster when the combinator is directly connected to the buychest. If there a none directly connected, a more expensive algorithm is used
-Sellchest: They are quite straight forward. Everything that is put inside will be sold
-Autotrade: Search for your desired item and add to autotrade. In the Autotrade menu, change the values as desired and turn it on/off
-Dropping an item on the top button sells it directly!
Name: Intergalactic Trading Company
Version: 1.0.1
Factorio-Version: 0.16
Description: A mod which introduces trading to Nauvis.
License: GNU GPLv3
Release: 2018-09-09
Download-Url: https://mods.factorio.com/mod/ITC
Dependencies: base
Contributors: Eineiiger
Features:
- Buy and sell items in normal and logistic chests and your inventory
- Set up autotrade entries for your inventory to fill or empty it
- Allows money handling between players and the factory
- Option to change the markets offers to researched items only or those of imminent technologies (or even all). Buys of unresearched items suffer from an increased price (customizable)
- Introduces a trading science pack which can only be bought on the market
How to use:
-Buychests: Connect any type of combinators to a buychest. To initiate a buy, you need item signals which set the desired amount. Additionally you need a 'Buy' or 'Fill' signal set to any value above 0 to set the buymode. 'Buy' means that items will be bought independently of the chests inventory while 'Fill' takes it into account. You may also set a priority signal where higher values will priortize buys more. The standard value for this is 10.
HINT: Calculations are a lot faster when the combinator is directly connected to the buychest. If there a none directly connected, a more expensive algorithm is used
-Sellchest: They are quite straight forward. Everything that is put inside will be sold
-Autotrade: Search for your desired item and add to autotrade. In the Autotrade menu, change the values as desired and turn it on/off
-Dropping an item on the top button sells it directly!