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I want huge biter attacks

Posted: Tue Aug 28, 2018 3:06 pm
by adam_bise
In the map generator advanced, there is an option to increase the biter attack group size. But it caps out at 50..

Is there a way to set this higher than 50 using a command? I want to create a situation where too much pollution would result in massive, overwhelming attack waves.

I would also like to know if I can set spawners to not absorb pollution as much, so that further spawners will send attack waves as well. It seems like spawners are the biggest pollution sponge.

I currently use death world + max group size 50 and starting area very small, but would like to make biter attacks several times more difficult. Ideally I want pollution to have a dramatically increased effect on biter attacks so that I am forced to be very cautious of pollution in order to survive.

Re: I want huge biter attacks

Posted: Tue Aug 28, 2018 5:36 pm
by DaveMcW
The game engine simply can't handle huge numbers of biters.

The only way to make very difficult attack waves is to use stronger biters. There are several mods for this.

Re: I want huge biter attacks

Posted: Tue Aug 28, 2018 7:01 pm
by darkfrei
You can add new nests with this console command:

Code: Select all

/c local surface = game.player.surface
for c in surface.get_chunks() do
	local position = surface.find_non_colliding_position("biter-spawner", {x=c.x*32+16, y=c.y*32+16}, 10, 3)
	if position and surface.is_chunk_generated(c) then
		surface.create_entity{name="biter-spawner", position=position}
	end
	local position = surface.find_non_colliding_position("spitter-spawner", {x=c.x*32+16, y=c.y*32+16}, 10, 3)
	if position and surface.is_chunk_generated(c) then
		surface.create_entity{name="spitter-spawner", position=position}
	end
end