[0.16.51] Large save for potential map load/save optimising
Posted: Sun Aug 19, 2018 4:32 pm
Note: I am not actually reporting a bug, but since this is where performance problems go, I figured this is the best place.
I have a 350MB save where I explored 125k tiles to the right, and it takes a long time to load/save as expected. I've decided to offer it as an optimisation target, to see if extra speed can be squeezed out. Typical saves load in under a second on my machine, this save takes at least 30 seconds.
The save has mods on it, but they should not be needed for testing the save. In fact, migration on such a large save might also provide extra targets for improvements. The save is also from an older version of 0.16.
https://www.dropbox.com/s/v30e0s4vm3h28 ... t.zip?dl=1
I have a 350MB save where I explored 125k tiles to the right, and it takes a long time to load/save as expected. I've decided to offer it as an optimisation target, to see if extra speed can be squeezed out. Typical saves load in under a second on my machine, this save takes at least 30 seconds.
The save has mods on it, but they should not be needed for testing the save. In fact, migration on such a large save might also provide extra targets for improvements. The save is also from an older version of 0.16.
https://www.dropbox.com/s/v30e0s4vm3h28 ... t.zip?dl=1