ID limit for tile prototype reached

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ID limit for tile prototype reached

Postby PeteTheLich » Mon Aug 13, 2018 5:14 am

So when I started working on the More Floors! mod again it adds ~50 new tiles for floors.
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This dialog pops up and when i go to place certain floors it's sort of random which ones function and which ones do not.

There are
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many prototypes and I have no idea how i could combine the files or if that'd even make a difference.

How would I go about circumventing this without removing features?

Any help would be greatly appreciated!
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Re: ID limit for tile prototype reached

Postby Rseding91 » Mon Aug 13, 2018 5:26 am

The game has a hard limit of 255 different tiles that can exist at the same time. If you have more than that it can't load. In 0.16 and previous the ID system had to do some work-arounds to support loading the game when you would add and remove tiles while at or near the limit.

In 0.17 you won't see that error anymore as I've re-worked how it handles loading removed IDs however the limit is still the same.
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Re: ID limit for tile prototype reached

Postby PeteTheLich » Mon Aug 13, 2018 6:30 am

Rseding91 wrote:The game has a hard limit of 255 different tiles that can exist at the same time. If you have more than that it can't load. In 0.16 and previous the ID system had to do some work-arounds to support loading the game when you would add and remove tiles while at or near the limit.

In 0.17 you won't see that error anymore as I've re-worked how it handles loading removed IDs however the limit is still the same.


Ahh that makes sense. I have the Alien Biomes mod so it definitely hit that 255 cap. I might have to add that compatibility option into the mod description for the .16 version of the mod.

Yeah the tiles would just turn into regular dirt but they could still be made.

Well im glad you explained my issue! Cannot wait for that .17 update going to be the best one yet!
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