Small islands map [need resources not covered by water]
Posted: Tue Aug 07, 2018 5:51 pm
I was looking for ideas about differently generated map, that has water as a base, not a solid terrain.
Currently, as I understand, whole map is generated as a solid terrain of different biomes, after that resources are generated, and as a last step water lakes are placed. (I know it made of chunks)
All attempts to generate a map with a lot of water either leads to northen lakes style map, or swamp kind map.
Also it's clearly visible that water is placed on a map after resources and wipe underwater parts of deposits. And this leads to missing resources, or not enough resources.
I think if there is a way to place resource deposits after water generation, it will be much better. We will always have full resource piles (exactly as resources generator were planning them).
This change in map generation will let us have islands map. Like in Civilization 5. Map that has water as base, and a lot of tiny, small, and some medium sized islands. I understand that Biters threat will be nearly negligible, since they can't swim. Main challenge of this type of map will be to build roads between islands, to get to resource deposits. And it will be a little different play experience in whole, I hope.
Currently, as I understand, whole map is generated as a solid terrain of different biomes, after that resources are generated, and as a last step water lakes are placed. (I know it made of chunks)
All attempts to generate a map with a lot of water either leads to northen lakes style map, or swamp kind map.
Also it's clearly visible that water is placed on a map after resources and wipe underwater parts of deposits. And this leads to missing resources, or not enough resources.
I think if there is a way to place resource deposits after water generation, it will be much better. We will always have full resource piles (exactly as resources generator were planning them).
This change in map generation will let us have islands map. Like in Civilization 5. Map that has water as base, and a lot of tiny, small, and some medium sized islands. I understand that Biters threat will be nearly negligible, since they can't swim. Main challenge of this type of map will be to build roads between islands, to get to resource deposits. And it will be a little different play experience in whole, I hope.