Spiral Train station: benefits, problems, ideas
Posted: Mon Aug 06, 2018 2:09 pm
I've been playing with train station in a setup with single directional tracks. For example I have a number of train stations in NS direction. On the west there is a track going south and on the east there is a track going north. Now in each station trains can enter from the west or the east and leave to the west or east. Trains never turn around or cross tracks while on the main tracks.
While building a station able to handle 2 or more trains, so basically adding a waiting bay, I noticed something, especially with empty stations. Trains coming from the north enter the station from the west. Then they drive half way around the station to where trains from the east enter. Then they drive through the waiting bay that goes half around the station as well and then they enter the station proper which ends near to where trains enter on the east. So trains from the north drive about 1.5 times around the whole station in kind of a spiral. And with an empty station and some break research they come in with quite some speed on them. Not sure when exactly they start breaking but they leave the NS track a lot faster than without that extra loop.
Similar a train exiting to the west going south has to drive around inside the station first. The station naturally exits to the east so it's a half turn around the station. When the train enters the NS track it already has some speed picked up. I'm considering making the way longer. Taker another loop before exiting even to the east to pick up speed.
Moving trains on the main track at greater speeds seem to be a benefit.
A problem though is that this only works if the way is clear. If there happens to be another train then a signal turns red, one of the trains breaks and you have a slow train on the main tracks again. Sounds like something chain signals or some wired signals should be able to optimize. E.g. only let the train leave the station when it can slot into the main traffic without stopping.
Another problem currently is that entering and leaving tracks inside my station cross. I simply didn't have enough space and even have them use the same tracks at times. Maybe this should be a double spiral that doesn't cross?
Has anyone else experimented with adding slowdown and speedup tracks to your stations to improve movement on the main tracks?
While building a station able to handle 2 or more trains, so basically adding a waiting bay, I noticed something, especially with empty stations. Trains coming from the north enter the station from the west. Then they drive half way around the station to where trains from the east enter. Then they drive through the waiting bay that goes half around the station as well and then they enter the station proper which ends near to where trains enter on the east. So trains from the north drive about 1.5 times around the whole station in kind of a spiral. And with an empty station and some break research they come in with quite some speed on them. Not sure when exactly they start breaking but they leave the NS track a lot faster than without that extra loop.
Similar a train exiting to the west going south has to drive around inside the station first. The station naturally exits to the east so it's a half turn around the station. When the train enters the NS track it already has some speed picked up. I'm considering making the way longer. Taker another loop before exiting even to the east to pick up speed.
Moving trains on the main track at greater speeds seem to be a benefit.
A problem though is that this only works if the way is clear. If there happens to be another train then a signal turns red, one of the trains breaks and you have a slow train on the main tracks again. Sounds like something chain signals or some wired signals should be able to optimize. E.g. only let the train leave the station when it can slot into the main traffic without stopping.
Another problem currently is that entering and leaving tracks inside my station cross. I simply didn't have enough space and even have them use the same tracks at times. Maybe this should be a double spiral that doesn't cross?
Has anyone else experimented with adding slowdown and speedup tracks to your stations to improve movement on the main tracks?