[0.16.51][Linux] Crash on start with dedicated graphics

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Post Reply
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Aug 05, 2018 1:56 am

[0.16.51][Linux] Crash on start with dedicated graphics

Post by |Shark| » Sun Aug 05, 2018 2:17 am

Hello all

according to my searches there is only one unsolved similar thread (but not completely same) yet. I don't want to hijack that so I opened this one. If it should be merged I'd be pleased if one of the mods could do that.

Since 0.16.51 (upgraded last week) I cannot launch factorio on my dedicated graphcis card using optirun (bumblebee). It opens a window with broken titlebar and even tries to go fullscreen but then gets stuck for approx. 10 to 15 seconds and crashes.

Code: Select all

   0.001 2018-08-05 03:47:30; Factorio 0.16.51 (build 36654, linux64, alpha)
   0.370 Operating system: Linux (Debian 8.11)
   0.371 Program arguments: "bin/x64/factorio" 
   0.371 Read data path: /home/shark/Downloads/factorio-test/factorio/data
   0.371 Write data path: /home/shark/Downloads/factorio-test/factorio [584001/902207MB]
   0.371 Binaries path: /home/shark/Downloads/factorio-test/factorio/bin
   0.382 System info: [CPU: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, 8 cores, RAM: 15938 MB]
   0.382 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.387 Display options: [FullScreen: 1] [VSync: 1] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.388 Available display adapters: 1
   0.388  [0]: resolution 1920x1080px at [0,0]
   0.388 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.779 Initialised OpenGL:[0] GeForce MX150/PCIe/SSE2; driver: 4.6.0 NVIDIA 390.77
   0.780   Video memory size (dedicated/total available/current available): 2048/2048/1964 MB
   0.831 Graphics settings preset: high
   0.831 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.831                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   1.015 Error CrashHandler.cpp:522: Received SIGSEGV
   5.277 Warning Logger.cpp:494: Symbols.size() == 18, usedSize == 11
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0x84a391, 0x9a9d61, 0x9aa198, 0x9aa1e9, 0x1391fe8, 0x128e0, 0x4672ef, 0xbc39c, 0x26345, 0x7f2a, 0
   9.305 Warning Logger.cpp:494: Symbols.size() == 13, usedSize == 10
#0  0x00000000009a9d61 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-sIKCsu/src/Util/CrashHandler.cpp:173
#1  0x00000000009aa198 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-sIKCsu/src/Util/CrashHandler.cpp:525
#2  0x00000000009aa1e9 in CrashHandler::firstChanceHandler(int, void*, void*) at /tmp/factorio-build-sIKCsu/src/Util/CrashHandler.cpp:604
#3  0x0000000001391fe8 in google_breakpad::ExceptionHandler::SignalHandler(int, siginfo_t*, void*) at ??:?
#4  0x00000000000128e0 in ?? at ??:0
#5  0x00000000004672ef in std::vector<void (GameActionHandler::*)(InputAction const&, Player*), std::allocator<void (GameActionHandler::*)(InputAction const&, Player*)> >::_M_check_len(unsigned long, char const*) const at /usr/include/c++/7/bits/stl_vector.h:1499
#6  0x00000000000bc39c in std::vector<void (GameActionHandler::*)(InputAction const&, Player*), std::allocator<void (GameActionHandler::*)(InputAction const&, Player*)> >::_M_default_append(unsigned long) at /usr/include/c++/7/bits/vector.tcc:568
#7  0x0000000000026345 in std::vector<void (GameActionHandler::*)(InputAction const&, Player*), std::allocator<void (GameActionHandler::*)(InputAction const&, Player*)> >::resize(unsigned long) at /usr/include/c++/7/bits/stl_vector.h:692
#8  0x0000000000007f2a in void GameActionHandler::addToActions<void (GameActionHandler::*)(InputAction const&, Player*)>(InputActionType, void (GameActionHandler::*)(InputAction const&, Player*), std::vector<void (GameActionHandler::*)(InputAction const&, Player*), std::allocator<void (GameActionHandler::*)(InputAction const&, Player*)> >&) at /tmp/factorio-build-sIKCsu/src/GameActionHandler.cpp:515
#9  (nil) in ?? at ??:0
#10 (nil) in ?? at ??:0
#11 0x00007faf00000012 in ?? at ??:0
#12 0x2967eecd31400fe4 in ?? at ??:0
Stack trace logging done
I'm running a Debian Buster (testing) with current patches as of now and the propietary nvidia drivers (see above). The problem persists on every graphics setting (low vram etc.) with the NVidia card but works on the Intel graphics. As I also upgraded my kernel in the time since I last ran factorio to 4.17.0-1-amd64 it could be related to this.

The dumpfile is attached for the default video settings (i.e. as it is from thje untar'ed package).

If I run this on the older Factorio 0.16.36 I get a different error message. If you're interested in that logs too please let me know.

Best Regards

Edit: Clean install in a seperate folder without any mods or anything.
Dumpfile 016.51
(252.08 KiB) Downloaded 12 times

Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Dec 08, 2017 9:21 pm

Re: [0.16.51][Linux] Crash on start with dedicated graphics

Post by danuker » Mon Aug 20, 2018 10:27 pm

I also ran into this issue with the Linux drivers (also with Bumblebee and Debian buster).

This only happened since I updated the Nvidia Graphics drivers to 390.77 . I have been unable to resolve it. Workaround is playing without the Nvidia GPU (without optirun), which makes me pretty much unable to join multiplayer.

Does it happen for you with different programs as well (for instance, the following command?)

Code: Select all

optirun glxgears
Mine crashes even with glxgears, so it's probably not a Factorio bug.

More debugging I will try tomorrow (hopefully you can do too: https://bugs.debian.org/cgi-bin/bugrepo ... bug=879030 )

Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Aug 05, 2018 1:56 am

Re: [0.16.51][Linux] Crash on start with dedicated graphics

Post by |Shark| » Tue Aug 21, 2018 4:46 pm

Hello danuker,

thank you for your pointer. Your referenced bug gives a link to bug #901701 which contains the puzzle piece that was missing.

If I prefix optirun with "PRIMUS_UPLOAD=1" it simply works... even if the author at reddit does not know why...

Code: Select all

PRIMUS_UPLOAD=1 optirun bin/x64/factorio
But according to the bug report that seems to be a problem with the bumblebee package and not the nvidia driver itself. I'll keep an eye on that bug cause the mentioned package 18.1.6-1 seems not yet available at the debian main mirrors...

Thank you for your help :)

Factorio Staff
Factorio Staff
Posts: 3144
Joined: Thu Jun 11, 2015 1:35 pm

Re: [0.16.51][Linux] Crash on start with dedicated graphics

Post by posila » Fri Mar 01, 2019 3:05 pm

Hello, can you please try if this is still an issue in 0.17?

Post Reply

Return to “Pending”

Who is online

Users browsing this forum: No registered users and 0 guests