Friday Facts #253 - Fans & Fun

Regular reports on Factorio development.

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Gergely
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Re: Friday Facts #253 - Fans & Fun

Post by Gergely » Fri Jul 27, 2018 1:48 pm

Maybe not
Whoa! The walls look great! Now we need this as an option for PvP under "Duplicate starting entities".
Last edited by Gergely on Fri Jul 27, 2018 2:03 pm, edited 6 times in total.

Jap2.0
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Re: Friday Facts #253 - Fans & Fun

Post by Jap2.0 » Fri Jul 27, 2018 1:49 pm

I'm a bit curious as to why the speed varies. In the comments of his video, he says that he's using an AutoHotkey script, so shouldn't it maintain a constant speed if you do something like this:

Code: Select all

Label1:
Send {Enter}
Sleep, 16.67
Goto, Label1
(that's obviously simplified and you could use loops, but you can get the gist of it.)

EDIT: AutoHotkey is quite aggressive and will try to make anything you do (including turning it off) very difficult if you use the above script. Something you could actually use (presses enter 60 times per second while caps lock is on) would go like this:

Code: Select all

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
#Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.

#InstallKeybdHook

Label1:
If GetKeyState("CapsLock" , "T")
  {
  Send {Enter}
  Sleep, 16.67
  Goto, Label1
  }Else{
  Sleep, 100
  }
Goto, Label1
Apologies if it's a bit messy, just something I threw together quick.

EDIT 2: Compiled script attached if anyone actually cares and doesn't want to install ahk. Also because it took about 5 seconds. And it's zipped because the forum doesn't allow .exe
Attachments
Enter.zip
(533.04 KiB) Downloaded 21 times
Last edited by Jap2.0 on Fri Jul 27, 2018 2:19 pm, edited 2 times in total.
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eradicator
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Re: Friday Facts #253 - Fans & Fun

Post by eradicator » Fri Jul 27, 2018 1:51 pm

FFF253 wrote:including an automated splitter type machine for sorting which floors returned books go to.
My browser seems to be broken. It's not showing the video for this :?: :roll: :?:

Any chance we can get diagonal rail gates?
Last edited by eradicator on Fri Jul 27, 2018 2:06 pm, edited 2 times in total.
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Triaxx2
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Re: Friday Facts #253 - Fans & Fun

Post by Triaxx2 » Fri Jul 27, 2018 2:04 pm

Nice on the new walls. Not sure I'm a fan of the gates, but I'll learn to live with it.

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Re: Friday Facts #253 - Fans & Fun

Post by xehanorth » Fri Jul 27, 2018 2:05 pm

why is the last picture of the fff in portrait mode? if that was in landscape mode it could have made a really cool new wallpaper for my pc XD

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Re: Friday Facts #253 - Fans & Fun

Post by QGamer » Fri Jul 27, 2018 2:09 pm

The walls are so beautiful!!! :o
I can't wait!

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Re: Friday Facts #253 - Fans & Fun

Post by Jap2.0 » Fri Jul 27, 2018 2:10 pm

Gergely wrote:
Maybe not
That's odd, I'm not getting anything like that. Is that limited to the EU?
Also, a couple questions about the privacy thing: What is the newsletter? Do you send out the FFFs as an email, or what? Also, why is 16 the age under which you need parental consent for internet stuff? I've usually seen 13 - is that a US law vs GDPR thing?
Also :P:
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•We are WUBE Software Ltd., the developers of your favourite game Factorio.
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Re: Friday Facts #253 - Fans & Fun

Post by OvermindDL1 » Fri Jul 27, 2018 2:20 pm

Jap2.0 wrote:That's odd, I'm not getting anything like that. Is that limited to the EU?
I'm getting it in the USA too, all good though. :-)

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Re: Friday Facts #253 - Fans & Fun

Post by dasiro » Fri Jul 27, 2018 2:21 pm

the fuel notification is quite handy, although when your train network is not redundant enough you'll notice it soon enough :lol:

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Re: Friday Facts #253 - Fans & Fun

Post by Aeternus » Fri Jul 27, 2018 2:22 pm

Smooth looking double wall. Looks like that would be much more stable then a single wall. Consider adding a max HP bonus to walls with adjacent wall sections maybe? These graphics definately suggest that would hold up.

The train fuel alert is also very handy once the train grid becomes... big. Good things! :)

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Re: Friday Facts #253 - Fans & Fun

Post by Cryoge » Fri Jul 27, 2018 2:37 pm

I really like the new "out of fuel" notification. Very useful for me.
The now filled wall are good (looking) too, even thougt a bit bright.
And thumbs up for more structures in high resolution. :) b

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Re: Friday Facts #253 - Fans & Fun

Post by Meritic » Fri Jul 27, 2018 2:50 pm

Yeeeey my sign made it even to FFF.

Also those walls look really crisp.

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mexmer
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Re: Friday Facts #253 - Fans & Fun

Post by mexmer » Fri Jul 27, 2018 2:57 pm

eradicator wrote:
FFF253 wrote:including an automated splitter type machine for sorting which floors returned books go to.
My browser seems to be broken. It's not showing the video for this :?: :roll: :?:

Any chance we can get diagonal rail gates?
that was just indirect invitation.

book sorting machine is quite interesting, i was not there this time (for factorio), but few year ago.

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Re: Friday Facts #253 - Fans & Fun

Post by Merssedes » Fri Jul 27, 2018 3:06 pm

Is new laser turret shoots are continuous in time now instead of autonavigated fast moving king-of-bullets?

Jap2.0
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Re: Friday Facts #253 - Fans & Fun

Post by Jap2.0 » Fri Jul 27, 2018 3:08 pm

Merssedes wrote:Is new laser turret shoots are continuous in time now instead of autonavigated fast moving king-of-bullets?
Yes.
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steinio
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Re: Friday Facts #253 - Fans & Fun

Post by steinio » Fri Jul 27, 2018 3:15 pm

Gates should merge too.
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Re: Friday Facts #253 - Fans & Fun

Post by Tankh » Fri Jul 27, 2018 3:37 pm

Love the merged wall!!

luc
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Re: Friday Facts #253 - Fans & Fun

Post by luc » Fri Jul 27, 2018 3:38 pm

Am I seeing this right: will the laser turret now be an actual, y'know, laser? :D

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Re: Friday Facts #253 - Fans & Fun

Post by Jan11 » Fri Jul 27, 2018 3:44 pm

I need a new graphic card to play the game in HR.

My GTX 690 has not enough Vram... I still playing with normal settings, but now after that picture .... ^^

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