Challenge: Generic max-speed train unload
Posted: Mon Jul 23, 2018 3:35 pm
A recent thread prompted several interesting designs with the goal to unload 4 saturated blue belts per wagon. But it was eventually clarified by the OP that he was only interested in the raw unload step, thus the designs can fail if the demand on the output side isn't perfectly balance (viewtopic.php?f=194&t=58728). While interesting, it is not viable for the most common player train unload need, to feed the smelter array that supplies the main bus (since demand on the main bus belts is by definition uneven and can change over time).
This thread's main goals:
- To identify the highest performing and reliable designs to unload and feed the smelters that deliver to a base's main bus.
- To make such designs available to average players. The designs should be usable and viable for the general population, not just experts.
Design criteria:
- Throughput must be sustainable, not die out due to unbalanced demand (i.e.: what happens when the unload chests become unevenly filled and trains end up blocking the station waiting to unload one last wagon).
- If you can, make it compact. But not all designs will be compact.
Posting format:
- Post the Throughput as saturated blue belts per wagon. I.e.: Throughput: 2.5
- If you tested over time with both excess supply (trains waiting to unload) and insufficient supply (station empty waiting for trains), place TESTED next to the throughput number. If you only did partial testing place PARTIAL TEST.
- Post a screenshot of your design, and if possible a blueprint.
- As your design will likely be for the specific train configuration you use, give hints if you can (and maybe links) on how to adapt it to a different number of wagons.
Likely design pieces :
(together they make a complete design)
- Bare unload. (could be some of the 4-saturated-blue-belt designs from referenced thread or something new)
- Input-balanced Compressor/Balancer. (will likely be the source of throughput drop)
- Train unload management (rails, stop, signals, stacker) - DO NOT INCLUDE. This is an essential element to feed trains to the unload mechanism at a fast enough rate, but it would be best covered in a separate thread to avoid distractions.
My personal interest at this time is for 1-2 trains, but I am not limiting the thread as this thread is targeted to serve all average players not just me.
EDIT: I am waiving the "input chests must remain balanced", so long as 4 or nearly 4 saturated blue belts per wagon can be sustained regardless of how unbalanced the demand might be. The only reason for that requirement was to ensure that we could maintain the throughput. But frankly, if 4 saturated blue belts per wagon can be sustained no matter what... it doesn't really mater how it is achieved.
This thread's main goals:
- To identify the highest performing and reliable designs to unload and feed the smelters that deliver to a base's main bus.
- To make such designs available to average players. The designs should be usable and viable for the general population, not just experts.
Design criteria:
- Throughput must be sustainable, not die out due to unbalanced demand (i.e.: what happens when the unload chests become unevenly filled and trains end up blocking the station waiting to unload one last wagon).
- If you can, make it compact. But not all designs will be compact.
Posting format:
- Post the Throughput as saturated blue belts per wagon. I.e.: Throughput: 2.5
- If you tested over time with both excess supply (trains waiting to unload) and insufficient supply (station empty waiting for trains), place TESTED next to the throughput number. If you only did partial testing place PARTIAL TEST.
- Post a screenshot of your design, and if possible a blueprint.
- As your design will likely be for the specific train configuration you use, give hints if you can (and maybe links) on how to adapt it to a different number of wagons.
Likely design pieces :
(together they make a complete design)
- Bare unload. (could be some of the 4-saturated-blue-belt designs from referenced thread or something new)
- Input-balanced Compressor/Balancer. (will likely be the source of throughput drop)
- Train unload management (rails, stop, signals, stacker) - DO NOT INCLUDE. This is an essential element to feed trains to the unload mechanism at a fast enough rate, but it would be best covered in a separate thread to avoid distractions.
My personal interest at this time is for 1-2 trains, but I am not limiting the thread as this thread is targeted to serve all average players not just me.
EDIT: I am waiving the "input chests must remain balanced", so long as 4 or nearly 4 saturated blue belts per wagon can be sustained regardless of how unbalanced the demand might be. The only reason for that requirement was to ensure that we could maintain the throughput. But frankly, if 4 saturated blue belts per wagon can be sustained no matter what... it doesn't really mater how it is achieved.