[MOD 0.16.x] [Z] Adventure

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[MOD 0.16.x] [Z] Adventure

Postby ZlovreD » Sat Jul 14, 2018 1:01 am

Type: Mod
Name: [Z] Adventure
Description: Makes adventure more unpredictable.
License: GNU GPLv3
Version: 1.0.0
Release: 2018-07-14
Tested-With-Factorio-Version: 0.16.51
Category: General
Download-Url: Mod Portal

About this mod
This mod is designed to make the game more diverse and unpredictable.
As you expand your base or simply explore the surface of Nauvis, you will find abandoned constructions left behind by someone else, among those will be sorages with useful resources, deserted production lines, as well as whole complexes for the mass production of various parts.
And be careful! Sometimes a find can be dangerous. And do not expect that every find will be easy to use.

Long discription
Current state

over 100 area templates with their variations, which may be one of the following:
*up to 64x64 tiles in size
*static, randomized or even dynamic
*with rich or poor prizes
*ruined (partially or fully)
*harmless or dangerous
*can gift you with new technologies or unique recipes, or not ;)
And much more in future updates...

How it works

Only newly generated chunks (zones) affected. So don't worry about already explored territory.
When event occur, firstly works global random generator (chance of positive result varied on mod setting), and if it positive, then starts working second generator and select approved areas (depends on their own probability). And finaly third generator choose one from list to place on surface.
It's not so complicated, but guarantees that, what every time when you start or continue playing - you get unique result.
No dependencies. You can freely enable or disable this mod in the middle of the game.
Solo/multiplayer/dedicate/pvp - frendly (in teory). Not tested well enough. Anyway, multi-forces/surfaces support added for multiplayer/pvp game sessions.
No noticeable drops of FPS or UPS even on huge maps.

Your own areas

You can add your own madden areas. Just modify expansion mod [Z] Adventure expansion (example) and share it.
All you need is check areas.lua file and read description inside.

Types or areas in 1.0
"Chance" The minimum total probability that this area will be selected (see "How it works")
"Min/Max" - Minimal and maximal distance from starting area settings in chunks. Zero as max - means unlimited
"Cnt" - How many copies may be. Zero means unlimited.
"Var" - how many variations of layout may be (excluding rotations)
"Side" - [F]riendly (at least for one of players factions) or [N]eutral (passive for all) or [D]anger (unfriendly for all players)
Code: Select all
Chance    Min/Max  Cnt  Var  Side   Name                  Discription
 11%       10/20   10     1   [N]   Lone yellow belt      Simple yellow belt production with limited resources.
 8.5%      10/25    4     1   [N]   Yellow belts          Mass yellow belt production with limited resources.
 6%        15/35    2     1   [N]   Red belts             Mass red belt production with limited resources.
 4.5%      20/50    2     1   [N]   Blue belts            Single production line w/o basic resources and with limited rare resources.
 3.5%      15/40    3     1   [F]   Garage                Up to 2 cars and tank with possible ammo and fuel with random destruction.
 6%        10/0     0     1   [D]   Danger chest          Some useful (or not) resources surrounded by landmines.
 4.5%      30/0     0     7   [N]   Maze                  Some useful resources inside a maze.
 4.5%      10/20    1     1   [N]   Smart lab             Ready for research laboratories.
 16%        5/0     1    101  [N]   Blueprint             First arrived player get one useful blueprint. Try to collect them all.
 3.5%      20/50    3     1   [N]   Armored rail junction As name says.
 31%       50/0     1     1   [F]   Unbuilded atom        Not builded, only ghosts for Nuclear sation.
 21%       75/0     1     1   [D]   Occupied base         Well defended base was taken by alien life form. Find it and stop alien expansion.
 4%         1/0    50     1   [N]   Random recipe         First arrived player can get new recipe for their faction.

Examples
chest.png
chest.png (829.36 KiB) Viewed 107 times

garage.png
garage.png (874.25 KiB) Viewed 107 times

maze.png
maze.png (861.95 KiB) Viewed 107 times

lab.png
lab.png (766.1 KiB) Viewed 107 times

ToDo or what next
Adding more areas, of course.
Making more variations, including different surfaces.
Creating expansions for most popular mods.


If you have any questions or ideas to improve this mod - feel free to write below.

Good Luck! And sorry for my english ;)
iZlovreD © 2018
Last edited by ZlovreD on Sun Jul 15, 2018 10:43 pm, edited 3 times in total.
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Re: [MOD 0.16.x] [Z] Adventure

Postby ZombieMooose » Sun Jul 15, 2018 7:09 am

Creating expansions for most popular mods.


I'd love a "high tech" pack with Angel's, Bob's, and even Pyandon's where high tech stuff like robots and fusion are only unlocked by adventures. Like a precursor kind of thing, all this advanced technology left behind you gain by reverse engineering.

Anyway this mod looks awesome.
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Re: [MOD 0.16.x] [Z] Adventure

Postby ZlovreD » Sun Jul 15, 2018 11:05 am

ZombieMooose wrote:
Creating expansions for most popular mods.


I'd love a "high tech" pack with Angel's, Bob's, and even Pyandon's where high tech stuff like robots and fusion are only unlocked by adventures. Like a precursor kind of thing, all this advanced technology left behind you gain by reverse engineering.

Anyway this mod looks awesome.

I really do not want to change the behavior of other mods. I see this possible only with cooperation with their authors.
But in exchange of it i can add some behaviours what can grant you some technologies w/o researching and w/o dependancies from previous thechnologies. I'm already thought about it, and added this into "what next" list. =)
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Re: [MOD 0.16.x] [Z] Adventure

Postby ZlovreD » Sun Jul 15, 2018 8:10 pm

1.0.5
New dangerous area "Occupied base"
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Re: [MOD 0.16.x] [Z] Adventure

Postby ZlovreD » Sun Jul 15, 2018 10:10 pm

1.0.7
New area "Random recipe"
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