Circuit Network Processor

Post your ideas and suggestions how to improve the game.
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LZZ
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Circuit Network Processor

Post by LZZ » Fri Jul 13, 2018 7:30 pm

Currently, circuit network takes too much space and the way they are visually represented in the game makes it too complicated to learn and understand existing circuits.

I believe Factorio could also be an great educational game, if we had circuit network microprocessors that could be programed inside the game with lua code.
That would make lots of people learn lua, in a fun, visual way.

There is no need for a great IDE-like interface. A simple text editor with a syntax validator would do.

The processor could have some sort of limit (comparisons? instructions? Something related to memory code, like in real microcontrollers?), so it wouldn't be too overpowered. Maybe putting blue circuits inside them, like in a storage chest, could increase this limit. I'm sure that you guys can find a way to balance it out.

At the very least, comparing the value from the red wire with the value of the green wire, for the same item, should be possible without having to multiply with -1, sum and then check if its grater then 0.
Something like: if red wire iron plate > green wire iron plate then output iron plate = 1.

BenSeidel
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Re: Circuit Network Processor

Post by BenSeidel » Sat Jul 14, 2018 3:10 am


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