[0.16.51] Bob's miners with high productivity lose resources
Posted: Mon Jul 09, 2018 4:07 am
It appears that, at high speeds and/or productivities, mining drills lose resources when unloading onto belts or splitters.
In the attached save, there are two of Bob's Large Area MK5 mining drills, each with 5 god modules. The mining areas do not overlap, so the two should not affect each other. The north mine has 227k expected iron ore, and the south mine has 96k expected iron ore. Both have a +650% productivity bonus.
Turn the switch to the east on. When the chest by the south mine fills up, turn it off again.
When I do this, the two mines now have expected production of 225k and 94k. (Both have gone down by 2k.)
The south mine shows the expected behavior. The chest by the south mine contains 16000 iron ore, which comes to 2,133 real resources and 13,867 bonus resources.
The north mine shows the unexpected behavior. When I got to the switch, the chests contained 645 iron ore each. 2,580 iron ore means the mine produced 344 real resources and 2,236 bonus resources. I think this mine should have lost 344 (0k or 1k) real resources, not 2k. If I turn the switch back on for a few more minutes, until the four north chests have 6k each, the pattern continues. I expect 24k actual output to be 3,200 real iron ore and 20,800 bonus iron ore, but the north mine is down to 207k expected, a consumption of 20k real iron ore.
I'm using Factorio 0.16.51, and the latest (as I post this) version of all of Bob's mods. Also Creative Mode, to make it easier to build and power the reproducer.
EDIT: To add a screenshot of the two miners.
In the attached save, there are two of Bob's Large Area MK5 mining drills, each with 5 god modules. The mining areas do not overlap, so the two should not affect each other. The north mine has 227k expected iron ore, and the south mine has 96k expected iron ore. Both have a +650% productivity bonus.
Turn the switch to the east on. When the chest by the south mine fills up, turn it off again.
When I do this, the two mines now have expected production of 225k and 94k. (Both have gone down by 2k.)
The south mine shows the expected behavior. The chest by the south mine contains 16000 iron ore, which comes to 2,133 real resources and 13,867 bonus resources.
The north mine shows the unexpected behavior. When I got to the switch, the chests contained 645 iron ore each. 2,580 iron ore means the mine produced 344 real resources and 2,236 bonus resources. I think this mine should have lost 344 (0k or 1k) real resources, not 2k. If I turn the switch back on for a few more minutes, until the four north chests have 6k each, the pattern continues. I expect 24k actual output to be 3,200 real iron ore and 20,800 bonus iron ore, but the north mine is down to 207k expected, a consumption of 20k real iron ore.
I'm using Factorio 0.16.51, and the latest (as I post this) version of all of Bob's mods. Also Creative Mode, to make it easier to build and power the reproducer.
EDIT: To add a screenshot of the two miners.