[Multiplayer] GamePause when someone is joining
Posted: Tue Jun 26, 2018 7:05 am
Hi
It's now quite a time I'm playing in multi (linux headless server) and we are used to get quite large maps and we always let the server run while noone is in (no-auto-pause=true in the server options).
When I'm saying "large maps", I mean, not in map grid size, but in "saves file size" and "CPU ressource".
I'm here talking >100Mb (zip maps save) which result in a 5-15 minutes of "computation" between "map loading" and "ingame". (In french, it is called "rattrapage du retard").
We have seen that when someone (already ingame) pauses the game, this computation is way faster or close to immediate (which sounds normal).
I would love to be able, in the option, to auto-pause the game when someone is joining. Would it be possible in the next versions of factorio ?
Regards
Dergonic
It's now quite a time I'm playing in multi (linux headless server) and we are used to get quite large maps and we always let the server run while noone is in (no-auto-pause=true in the server options).
When I'm saying "large maps", I mean, not in map grid size, but in "saves file size" and "CPU ressource".
I'm here talking >100Mb (zip maps save) which result in a 5-15 minutes of "computation" between "map loading" and "ingame". (In french, it is called "rattrapage du retard").
We have seen that when someone (already ingame) pauses the game, this computation is way faster or close to immediate (which sounds normal).
I would love to be able, in the option, to auto-pause the game when someone is joining. Would it be possible in the next versions of factorio ?
Regards
Dergonic