Ability to use noise layer in mod
Posted: Mon Jun 25, 2018 6:25 pm
Would it be possible to be able to calculate value from noise layer in lua?
Main idea would be to define noise layer and it's parameters in data stage somehow and then in lua query for value from that layer for certain position.
It would be useful for RSO to be able to create localised seeds in this way - currently I need to do some tricky math to try and make sure that those seeds are unique and non-repeating (no mirroring on coords etc).
Main idea would be to define noise layer and it's parameters in data stage somehow and then in lua query for value from that layer for certain position.
It would be useful for RSO to be able to create localised seeds in this way - currently I need to do some tricky math to try and make sure that those seeds are unique and non-repeating (no mirroring on coords etc).