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Blueprint creation - adding a new recipe toggle

Posted: Sun Jun 17, 2018 11:41 pm
by inick
Thank you Wube for the countless hours of time. One heck of a game.

When creating a blueprint, much like the checkboxes to enable/disable tiles, train station names, etc etc - a new checkbox that will remove the set recipe on the entities being captured. I often create blueprints that are "blanks" in terms of what they actually produce, and to snag the blueprint always with the set recipe means I have to mimic the same setup, removing the recipe, and re-blueprinting. Any chance you would consider a checkbox toggle to clear the blueprinted recipe?


Thank you!