Friday Facts #247 - Pricing and its exploits

Regular reports on Factorio development.

Re: Friday Facts #247 - Pricing and its exploits

Postby moredrowsy » Sun Aug 12, 2018 12:05 am

An honest commentary:

I initially discover factorio via a twitch streamer and I got instantly hooked on the game play when I bought the game. But to be honest? I stopped playing after a month.

Several factors:
1. Once everything is built, like many other simulation games, there isn't much to do. Sure, there are alien attacks and etc, but it's just mindless enemies, which is quite boring after awhile.
2. Reaching the end game made me realize how ugly the game's graphics are. I value game play more than graphics but at the end of the day (or should I say at the end of the game), who doesn't want a game with pretty graphics just to explore the kingdom they've built?
3. With that said, even with factorio's low graphics (in contrast to 3d), factorio can surprisingly be quite taxing on my system.

Several things I think the game can improve on:
1. Add objectives to the game: quests, enemy being more smart, some end game goal (besides the space launch stuff). I dunno, you're the developer. It's your job to make the game more worth while for the gamers when the core factorio buildings and structures are done. By that, I do not mean to make the game more "harder" to get resources or construct buildings. That's just more grind and it's no fun.
2. The game can improve on some graphics. It looks really dated and very very gloomy. I personally prefer a more vibrant game.
3. Game resources could be more optimized. I had a system with a bunch of steam engines (around 80 of them?) and whenever my system goes over that area, it just slows to a crawl.

Final comment: I've been wanting to come back to play factorio but every time I look at the release log, I think "oh, I'll come back until there's a major change for more game play" but unfortunately, every release change is just some minor bug fixes and etc. I think the last time I came back momentarily was when the game added terrain levels. That was fun for awhile.
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Re: Friday Facts #247 - Pricing and its exploits

Postby zombieroboninja » Sun Aug 12, 2018 1:14 am

moredrowsy wrote:3. Game resources could be more optimized. I had a system with a bunch of steam engines (around 80 of them?) and whenever my system goes over that area, it just slows to a crawl.

You're totally right! Why don't the devs ever work on optimization? I think that is factorio's biggest fault. If this game was optimized it would probably be my favorite game of all time :lol:
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Re: Friday Facts #247 - Pricing and its exploits

Postby Oktokolo » Sun Aug 12, 2018 1:46 am

moredrowsy wrote:Final comment: I've been wanting to come back to play factorio but every time I look at the release log, I think "oh, I'll come back until there's a major change for more game play" but unfortunately, every release change is just some minor bug fixes and etc. I think the last time I came back momentarily was when the game added terrain levels. That was fun for awhile.


Try mods.

Factorio is built with modding in mind from the start. There are huge mods changing or extending most aspects of the game. The devs already froze 0.16 and aim for making 0.17 the first release candidate. So don't expect major gameplay changes before final release. We will get better performance for huge bases and on iGPUs, a GUI rewrite, some QoL tools, a campaign rewrite, a map editor rewrite and some more HD-graphics. The recipe tree may or may not get tidied up a bit. That is a lot already. But new gameplay is not in the list. So your best bet would be to try some big overhaul mod like Bob's (add Angel's for even more to build), Yuoki Industries, or 5Dim's.
You can also mix and match more specialized mods to get a less altered experience but still have more options and improved warfare. Try searching for what you want in the mod portal.
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Re: Friday Facts #247 - Pricing and its exploits

Postby Pascali » Sun Aug 12, 2018 11:47 am

The game is playing itself more and more with all this blueprints, and copy and paste-things and upgrade-tools(yellow to red belts automatically). Like a puzzle, where you can press a button and it´s done.
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Re: Friday Facts #247 - Pricing and its exploits

Postby BlueTemplar » Sun Aug 12, 2018 12:00 pm

zombieroboninja wrote:
moredrowsy wrote:3. Game resources could be more optimized. I had a system with a bunch of steam engines (around 80 of them?) and whenever my system goes over that area, it just slows to a crawl.

You're totally right! Why don't the devs ever work on optimization? I think that is factorio's biggest fault. If this game was optimized it would probably be my favorite game of all time :lol:

But he's actually right about smoke (have you seen how many particles it uses !?),
and about graphics in general (which are in the process of being optimized for 0.17 and pretty-fied in UHD for... 0.16-1.0 ?).

(The "gloomy" atmosphere seems to be more of an aesthetic preference. I personally like it, while I know some people that can't stand it (see also : Dungeon Keeper 1). I'm sure that some modders will deal with this issue (if they haven't already!) ...)
(The "dated" graphics however probably just comes from being a 2D game - aesthetic preference again, and probably not fixable.)
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Re: Friday Facts #247 - Pricing and its exploits

Postby 5thHorseman » Sun Aug 12, 2018 2:03 pm

Pascali wrote:The game is playing itself more and more with all this blueprints, and copy and paste-things and upgrade-tools(yellow to red belts automatically). Like a puzzle, where you can press a button and it´s done.


Yeah this game about automation offers far too much automation.
"So you completed the game with a spaghetti factory? Well I hand crafted a rocket and threw it into space with my bare hands!"
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Re: Friday Facts #247 - Pricing and its exploits

Postby Pascali » Sun Aug 12, 2018 9:21 pm

5thHorseman wrote:
Pascali wrote:The game is playing itself more and more with all this blueprints, and copy and paste-things and upgrade-tools(yellow to red belts automatically). Like a puzzle, where you can press a button and it´s done.


Yeah this game about automation offers far too much automation.

Yes.. it´s still a GAME not an automation-macro. Otherwise you could - after starting the factorio.exe do nothing, all is done by the auomation-game itself. Just watching it, like video.
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Re: Friday Facts #247 - Pricing and its exploits

Postby BlueTemplar » Sun Aug 12, 2018 10:24 pm

That would be an impressive achievement !
https://mods.factorio.com/mod/recursive-blueprints
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Re: Friday Facts #247 - Pricing and its exploits

Postby Alice3173 » Mon Aug 13, 2018 4:52 am

Pascali wrote:Yes.. it´s still a GAME not an automation-macro. Otherwise you could - after starting the factorio.exe do nothing, all is done by the auomation-game itself. Just watching it, like video.

I'm not certain this is really an issue considering that you'd have to make a conscious decision to play that way. If you ruin your own fun by doing so then that's on you and not the devs.
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