Angels refining ore sorting, bob ores idea

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Angels refining ore sorting, bob ores idea

Postby thelordodin » Thu Jun 14, 2018 9:15 pm

Angels refining ore sorting, bob ores idea

I've been playing for a while with Bob's+Angel mods and I really liked.
But I can't get rid of one thought about it.

Refining makes game harder in one part, but it makes it easier in another.

One part is that ore refining process is quite complex so you have to build much more buildings.
But other part is that if you have just Saphirite you can make quite a bunch staff from it.
You don't really need to get all other ores, you can make many (not all, but many) ores from it.

Also you have to choose which ore will you make.

At the start of game you can smelt (crushed) Saphirite into Iron plates.
One time you have Saphirite and you make 2 iron and 1 copper from it.
On the other hand you can mix Saphirite, Javolite and Stiratite and get ONLY iron from it, but you'll have much more of it.

And it's strange. It's kind of magic. Transmutation.

At this point I started to dream...

Here is what I think about:
At start of the game you can smelt crushed Saphirite into 1 Iron plate AND Saphirite Slug 1
On later point you can sort Saphirite => 2 Iron Ore, 1 Copper Ore and Saphirite Slug 2
AND you can also sort Saphirite Slug 1 => 1 Iron Ore, 1 Copper Ore and Saphirite Slug 2

On later tiers you can sort
Saphirite Slug 2 => 0.2 gold, 0.1 aluminium,+ etc and Saphirite Slug 3

And so on...

Basically this means that each ore type will have constant amount of components.
If you have sufficient technology you can extract all the things from it, or else you'll just have some specific stug type.

I really wish to play this kind of mod, since:
- It'll remove this magic transmutation
- It'll give a very nice idea that in the end you have refined ore TOTALLY - nothing really wasted.
- It'll give more reasons to expand the base to have all ore types, not just take one rich field of Saphirite and than go Slug processing to solve all problems.
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Re: Angels refining ore sorting, bob ores idea

Postby steinio » Fri Jun 15, 2018 4:54 am

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Re: Angels refining ore sorting, bob ores idea

Postby thelordodin » Fri Jun 15, 2018 7:42 pm

steinio wrote:Sounds like Omnimatter https://mods.factorio.com/mod/omnimatter

What I want is exactly opposite: I want each ore type to be valueable. Not equally valueable.

Example gold: there should be "gold ore" and you can't extract gold from Saphirite. You'll have to explore and find gold ore.

But more than that. After you find it if you just smelt it, you'll get just 0.01 of it turned into gold, and the rest is just Gold Slug 1.
Later you can refine Gold Slug 1 into 0.02 of gold and Gold Slug 2.... and so on.
On the final stage you refine Gold Slug 4 into, say 0.5 gold + crushed stone.

You can also get some copper ore from gold ore/slugs, but this won't replace need of stiratite because you'll get just, say one third of ore as copper. So you can use gold ore as source of copper, but you won't get much from it.

Same for Saphirite.
If you refine it fully, you should get iron and very few copper, and even fewer lead.
But if Saphirite have 15% of copper you WILL get it anyway after full refining process.

Even if you mix 2 Saphirite + 2 Jivolite + 2 Stiratite and get 6 Iron on first refining step, you should get some Slug, which will eventually give you that 15% of copper from Saphirite. This 15% can't just disappear after sorting, nor you can have more iron than this mixed ores have.
What you can is only get that Iron on sorting 1 instead of sorting 2.
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Re: Angels refining ore sorting, bob ores idea

Postby bobingabout » Mon Jun 18, 2018 8:32 am

Saphirite, Jivolite and Stiratite are all angel ores, not bob's ores.

in bob's mods, every ore comes from it's own resource patch, and with a few exceptions (like cobalt from copper processing) the only way to get that ore is finding it's resource patch.

it sounds like you just want to play without angle's refining mod.
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