New Hope 4 base
Posted: Tue Jun 12, 2018 1:01 pm
When I was new I gave up on campaigns at New Hope 3 from the frustration of not having enough time to learn the various Factorio concepts and structures without the distraction of biters. So it was not until after a few hundred hours of play that I attempted New Hope 4.
After reading up about the mission, it became quickly obvious that it would be a race against time, so I'd have to take a minimalist and compact approach. I watched the couple of youtube videos available and they looked very rushed and messy. I also saw multiple posts of people frustrated because they couldn't get the mission done.
So I tried to compromise between minimalism and a properly laid out base and came out with this design. I didn't rush but also didn't waste time, and got on the plane with plenty of time on the first try.
- The laser turrets I picked up from the two wrecks.
- To get to the wreck with worms I used the rocket launcher provided.
- I did not waste time on the worms in the south (I can't remember if there were nests, but if there were I took out the nests but ignored the worms).
- I used tanks to buffer steam. This helped a lot to avoid power issues when the lasers fired.
- The chests at the end of the belts collected resources throughout the game, so that when I built the "next" assemblers I could grab from the chests and fill the new assemblers input slots without having to wait for things to be built by prior assemblers. This probably saved me quite a bit of time.
- For the oil processing products I built just one chem plant for each kind, but had left space to add chem plants just in case I needed to expand to speed up production. BTW, I did not bother to research Advanced Oil Processing, it wasn't necessary and I was ready to add more storage tanks if the Light Oil tank filled up and stopped production.
I figured I'd share it for anybody who might be experiencing trouble beating the mission. I left the grid on with the screenshot to help you figure out layout distances. I hope you guys find it useful.
After reading up about the mission, it became quickly obvious that it would be a race against time, so I'd have to take a minimalist and compact approach. I watched the couple of youtube videos available and they looked very rushed and messy. I also saw multiple posts of people frustrated because they couldn't get the mission done.
So I tried to compromise between minimalism and a properly laid out base and came out with this design. I didn't rush but also didn't waste time, and got on the plane with plenty of time on the first try.
- The laser turrets I picked up from the two wrecks.
- To get to the wreck with worms I used the rocket launcher provided.
- I did not waste time on the worms in the south (I can't remember if there were nests, but if there were I took out the nests but ignored the worms).
- I used tanks to buffer steam. This helped a lot to avoid power issues when the lasers fired.
- The chests at the end of the belts collected resources throughout the game, so that when I built the "next" assemblers I could grab from the chests and fill the new assemblers input slots without having to wait for things to be built by prior assemblers. This probably saved me quite a bit of time.
- For the oil processing products I built just one chem plant for each kind, but had left space to add chem plants just in case I needed to expand to speed up production. BTW, I did not bother to research Advanced Oil Processing, it wasn't necessary and I was ready to add more storage tanks if the Light Oil tank filled up and stopped production.
I figured I'd share it for anybody who might be experiencing trouble beating the mission. I left the grid on with the screenshot to help you figure out layout distances. I hope you guys find it useful.