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Artillery Automatic Firing Logic

Posted: Sat Jun 09, 2018 7:30 pm
by DaShoup
Quick Question. If there is a mod that adds spawners with a lot more health such that it would take around 4 artillery hits to kill it, would the artillery realize this and Queue 4 shots to hit the same spawner, or is it hard coded to attack a spawner once and move on, and wait until the chunk is re-scanned to attack again?

Re: Artillery Automatic Firing Logic

Posted: Sat Jun 09, 2018 7:36 pm
by Klonan
When the artillery is fired, the spawner is marked with 'damage to be taken'

If the damage to be taken is still less than the current health, it will still be a valid target,
And once enough shots are 'on the way' it will not be targetted

Re: Artillery Automatic Firing Logic

Posted: Sat Jun 09, 2018 8:41 pm
by DaShoup
Cool. Thank you.