Custom Music
Posted: Fri Jun 08, 2018 8:35 pm
My Idea is simple : to make folder which can contain your custom mp3's. I was playing your game a lot and I love it ,but after all this time I would like to add some of my custom space music
As everything else music has to be defined as a type = "ambient-sound" prototype to work in the game.Jap2.0 wrote:Would it work if you added your own custom music to (Steam/SteamApps/common/)Factorio/data/base/sound/ambient? Note that it uses the .ogg file format, so you'd have to convert to that first.
How is that easier than just pressing play on an already configured playlist in my player?BlueTemplar wrote:Ease of use? Paste in the folder and forget?
If you want event-awareness, "paste and forget" doesn't work anyway. The game can't magically know what music you'd want for which event.BlueTemplar wrote:Also, matters when the music is tied to in-game events - like I think it actually is in Factorio?
Do people manually start/end their music player all the time? Mine starts when i start the system and and stops when i shut it down. And is controlled by the media keys on my keyboard.BlueTemplar wrote:Because you don't have to launch a separate program?
Sure. That might work if there's few enough subfolders. People would still have to convert their stuff to ogg vorbis thoughBlueTemplar wrote:But it kind of can, if they are organized in sub-folders, for instance music/battle/ and music/peaceful/ (or just music/) ...
(This is not as easy as just pasting a big list of course, as it requires the player to pick and choose...)
Totally . But on the other way, I always listen to the game OST and sounds when I play, at the exceptions of some MMOs, if I need to group, and the sounds are too loud for me to hear my team mates in dungeons/raids.eradicator wrote:Do people manually start/end their music player all the time?
If it gets too loud or i've had enough i just press the play/pause hotkey on my keyboard. If i closed the actual player every time i'd have to manually restart it, what a hassle :p. (foobar2000 is pretty awesome both for functionality and customizability once you get used to it.)Koub wrote:Totally :). But on the other way, I always listen to the game OST and sounds when I play, at the exceptions of some MMOs, if I need to group, and the sounds are too loud for me to hear my team mates in dungeons/raids.eradicator wrote:Do people manually start/end their music player all the time?
I bow before your seniority. I think i joined in 0.11, and started modding in 0.13? I found one old mod on my disk that has some mp3 files, but i can't find any reference to them in the lua files.bobingabout wrote:what was the audio format of files before they switched to OGG? I thought it was MP3, but it could be WAV... either way, it was changed a back in version 0.10 I think.
I have very low expectations when it comes to codec knowledge amongst common users. I'd expect them to just change the file extension via explorer rename. WMP doesn't even play ogg according to this list, let alone encode (the list doesn't distinguish). ITunes which also seems reasonably popular apparently has "limited support for ogg" whatever that means, probably play but nothing else.BlueTemplar wrote:Well, mp3's are a bonus, but not as necessary as a "paste and forget" system: there are a lot of programs to convert between the various audio formats... I think even Windows Media Player can do that out of the box?