Version 0.16.49

Information about releases and roadmap.

Version 0.16.49

Postby FactorioBot » Fri Jun 08, 2018 11:51 am

Bugfixes
  • Fixed belts in blueprints weren't selectable in the blueprint GUI.
  • Fixed bad mouse-point when holding blueprints with belts.
  • Fixed wrong connectivity in underground belt fast replace. (60589)

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
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Re: Version 0.16.49

Postby DRY411S » Fri Jun 08, 2018 12:04 pm

Does this also fix 60844? viewtopic.php?f=7&t=60844
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Re: Version 0.16.49

Postby SuperSandro2000 » Fri Jun 08, 2018 12:35 pm

DRY411S wrote:Does this also fix 60844? viewtopic.php?f=7&t=60844

yes they fixed it.
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Re: Version 0.16.49

Postby DRY411S » Fri Jun 08, 2018 12:38 pm

SuperSandro2000 wrote:
DRY411S wrote:Does this also fix 60844? viewtopic.php?f=7&t=60844

yes they fixed it.


So why isn't it in the bugfixes list above?

I hate to say this, but the devs are getting a bit sloppy with these latest releases.
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Re: Version 0.16.49

Postby Wackerstamfer » Fri Jun 08, 2018 12:54 pm

DRY411S wrote:
I hate to say this, but the devs are getting a bit sloppy with these latest releases.


I suggest you read this:https://www.factorio.com/blog/post/fff-242

Kovarex wrote:Why are there suddenly so many problems with save loading in experimental?
0.16.36 is stable, but as we needed to fix some additional bugs, we started releasing experimental releases 0.16.37 up to 0.16.42 and so on. From the perspective of the player, there were a lot of new bugs introduced, unloadable saves, weird train problems, or even the infamous version 0.16.40 that disabled all signals causing trainocalypse which even made a baby cry.

Most of these problems (apart from the trainocalypse) were actually caused on purpose. It might sound weird, but it should make sense to you soon.
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Re: Version 0.16.49

Postby dasiro » Fri Jun 08, 2018 1:55 pm

blueprint from ghost can't be placed 60848 is also fixed


p.s. factoriobot hasn't updated the steamnews yet ;)
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Re: Version 0.16.49

Postby DRY411S » Fri Jun 08, 2018 2:32 pm

Wackerstamfer wrote:
DRY411S wrote:
I hate to say this, but the devs are getting a bit sloppy with these latest releases.


I suggest you read this:https://www.factorio.com/blog/post/fff-242



Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
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Re: Version 0.16.49

Postby dasiro » Fri Jun 08, 2018 3:04 pm

DRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.


then they're sloppy with the release notes, not the release itself ;)
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Re: Version 0.16.49

Postby Merssedes » Fri Jun 08, 2018 5:16 pm

Is automatic update fixed for .47->.48 switch?
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Re: Version 0.16.49

Postby Dragony » Fri Jun 08, 2018 6:32 pm

Update from .48 to .49 fails with "File [long path]/factorio.exe has unexpected content". Anyone else?
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Re: Version 0.16.49

Postby Loewchen » Fri Jun 08, 2018 6:35 pm

Dragony wrote:Update from .48 to .49 fails with "File [long path]/factorio.exe has unexpected content". Anyone else?

This does not belong here, check the bug forum.
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Re: Version 0.16.49

Postby bobingabout » Mon Jun 11, 2018 7:51 am

dasiro wrote:
DRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.


then they're sloppy with the release notes, not the release itself ;)

There's actually a few instances of that.

The first features I programmed in weren't in the log, because I didn't know how to update the log at the time.

In short, if the author of the fix doesn't update the log, it doesn't get logged.
No matter what you do, you can't please everyone.
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Re: Version 0.16.49

Postby dasiro » Mon Jun 11, 2018 7:36 pm

I didn't know you did work for wube, but it explains why your mods are so elaborate :)
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Re: Version 0.16.49

Postby Jap2.0 » Tue Jun 12, 2018 12:27 am

dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)


He doesn't work for Wube, he just has source access (and makes use of it occasionally).
There are 10 types of people: those who get this joke and those who don't.
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Re: Version 0.16.49

Postby bobingabout » Tue Jun 12, 2018 7:45 am

Jap2.0 wrote:
dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)


He doesn't work for Wube, he just has source access (and makes use of it occasionally).

Rarely. I've made about half a dozen commits total, on 2 features.
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Re: Version 0.16.49

Postby dasiro » Tue Jun 12, 2018 8:03 pm

Jap2.0 wrote:
dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)


He doesn't work for Wube, he just has source access (and makes use of it occasionally).

doing work for is not the same as working for, but I get the confusion ;)
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