Version 0.16.49

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Fast Inserter
Fast Inserter
Posts: 165
Joined: Tue May 12, 2015 1:48 pm

Version 0.16.49

Post by FactorioBot » Fri Jun 08, 2018 11:51 am

Bugfixes
  • Fixed belts in blueprints weren't selectable in the blueprint GUI.
  • Fixed bad mouse-point when holding blueprints with belts.
  • Fixed wrong connectivity in underground belt fast replace. (60589)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

User avatar
DRY411S
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sun Mar 13, 2016 9:48 am

Re: Version 0.16.49

Post by DRY411S » Fri Jun 08, 2018 12:04 pm

Does this also fix 60844? viewtopic.php?f=7&t=60844

User avatar
SuperSandro2000
Filter Inserter
Filter Inserter
Posts: 492
Joined: Sun Jan 12, 2014 3:54 am

Re: Version 0.16.49

Post by SuperSandro2000 » Fri Jun 08, 2018 12:35 pm

DRY411S wrote:Does this also fix 60844? viewtopic.php?f=7&t=60844
yes they fixed it.
Please call me simply Sandro.
My Mods: Sandro's fixes, Sandro's Chemics, AlienPlant [abondan]

Image [url=steam://friends/add/'.76561198169442639.']Image[/url]

User avatar
DRY411S
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sun Mar 13, 2016 9:48 am

Re: Version 0.16.49

Post by DRY411S » Fri Jun 08, 2018 12:38 pm

SuperSandro2000 wrote:
DRY411S wrote:Does this also fix 60844? viewtopic.php?f=7&t=60844
yes they fixed it.
So why isn't it in the bugfixes list above?

I hate to say this, but the devs are getting a bit sloppy with these latest releases.

Wackerstamfer
Long Handed Inserter
Long Handed Inserter
Posts: 78
Joined: Sat Oct 22, 2016 9:38 pm

Re: Version 0.16.49

Post by Wackerstamfer » Fri Jun 08, 2018 12:54 pm

DRY411S wrote:
I hate to say this, but the devs are getting a bit sloppy with these latest releases.
I suggest you read this:https://www.factorio.com/blog/post/fff-242
Kovarex wrote:Why are there suddenly so many problems with save loading in experimental?
0.16.36 is stable, but as we needed to fix some additional bugs, we started releasing experimental releases 0.16.37 up to 0.16.42 and so on. From the perspective of the player, there were a lot of new bugs introduced, unloadable saves, weird train problems, or even the infamous version 0.16.40 that disabled all signals causing trainocalypse which even made a baby cry.

Most of these problems (apart from the trainocalypse) were actually caused on purpose. It might sound weird, but it should make sense to you soon.

dasiro
Long Handed Inserter
Long Handed Inserter
Posts: 87
Joined: Fri Jun 03, 2016 5:55 pm

Re: Version 0.16.49

Post by dasiro » Fri Jun 08, 2018 1:55 pm

blueprint from ghost can't be placed 60848 is also fixed


p.s. factoriobot hasn't updated the steamnews yet ;)

User avatar
DRY411S
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sun Mar 13, 2016 9:48 am

Re: Version 0.16.49

Post by DRY411S » Fri Jun 08, 2018 2:32 pm

Wackerstamfer wrote:
DRY411S wrote:
I hate to say this, but the devs are getting a bit sloppy with these latest releases.
I suggest you read this:https://www.factorio.com/blog/post/fff-242
Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.

dasiro
Long Handed Inserter
Long Handed Inserter
Posts: 87
Joined: Fri Jun 03, 2016 5:55 pm

Re: Version 0.16.49

Post by dasiro » Fri Jun 08, 2018 3:04 pm

DRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
then they're sloppy with the release notes, not the release itself ;)

Merssedes
Inserter
Inserter
Posts: 47
Joined: Sun Oct 29, 2017 7:05 pm

Re: Version 0.16.49

Post by Merssedes » Fri Jun 08, 2018 5:16 pm

Is automatic update fixed for .47->.48 switch?

Dragony
Inserter
Inserter
Posts: 27
Joined: Sun Jul 09, 2017 8:13 pm

Re: Version 0.16.49

Post by Dragony » Fri Jun 08, 2018 6:32 pm

Update from .48 to .49 fails with "File [long path]/factorio.exe has unexpected content". Anyone else?

Loewchen
Global Moderator
Global Moderator
Posts: 4678
Joined: Wed Jan 07, 2015 5:53 pm

Re: Version 0.16.49

Post by Loewchen » Fri Jun 08, 2018 6:35 pm

Dragony wrote:Update from .48 to .49 fails with "File [long path]/factorio.exe has unexpected content". Anyone else?
This does not belong here, check the bug forum.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 6042
Joined: Fri May 09, 2014 1:01 pm

Re: Version 0.16.49

Post by bobingabout » Mon Jun 11, 2018 7:51 am

dasiro wrote:
DRY411S wrote:Sure but to introduce a bug in 0.16.48 then fix it it in 0.16.49, but fail to mention it in the release notes IS sloppy.
then they're sloppy with the release notes, not the release itself ;)
There's actually a few instances of that.

The first features I programmed in weren't in the log, because I didn't know how to update the log at the time.

In short, if the author of the fix doesn't update the log, it doesn't get logged.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.

dasiro
Long Handed Inserter
Long Handed Inserter
Posts: 87
Joined: Fri Jun 03, 2016 5:55 pm

Re: Version 0.16.49

Post by dasiro » Mon Jun 11, 2018 7:36 pm

I didn't know you did work for wube, but it explains why your mods are so elaborate :)

Jap2.0
Smart Inserter
Smart Inserter
Posts: 1746
Joined: Tue Jun 20, 2017 12:02 am

Re: Version 0.16.49

Post by Jap2.0 » Tue Jun 12, 2018 12:27 am

dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)
He doesn't work for Wube, he just has source access (and makes use of it occasionally).
There are 10 types of people: those who get this joke and those who don't.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 6042
Joined: Fri May 09, 2014 1:01 pm

Re: Version 0.16.49

Post by bobingabout » Tue Jun 12, 2018 7:45 am

Jap2.0 wrote:
dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)
He doesn't work for Wube, he just has source access (and makes use of it occasionally).
Rarely. I've made about half a dozen commits total, on 2 features.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.

dasiro
Long Handed Inserter
Long Handed Inserter
Posts: 87
Joined: Fri Jun 03, 2016 5:55 pm

Re: Version 0.16.49

Post by dasiro » Tue Jun 12, 2018 8:03 pm

Jap2.0 wrote:
dasiro wrote:I didn't know you did work for wube, but it explains why your mods are so elaborate :)
He doesn't work for Wube, he just has source access (and makes use of it occasionally).
doing work for is not the same as working for, but I get the confusion ;)

Post Reply

Return to “Releases”