Toggle "react to allied blueprints"
Posted: Thu Jun 07, 2018 3:30 pm
Playing in multiplayer, it would be really awesome if there was a way to stop personal roboports from interfering with other players blue prints and deconstruction orders.
1) It's really annoying for the other player if he keeps reworking a setup or blue print and I accidentially bump into his area automatically sending my bots out to steal his resources. Manually trading everything back so he doesn't lack expensive stuff for his process is a common tedium.
2) When I stock up on belts and inserters planning to setup a mine and suddenly my inventory is empty because I crossed someone elses construction site of a furnace area then that's a problem as well.
So, can we have an option in whatever shape or form to control whether personal bots interact with bot net commands issued by other players, please? Would really improve multiplayer usability.
1) It's really annoying for the other player if he keeps reworking a setup or blue print and I accidentially bump into his area automatically sending my bots out to steal his resources. Manually trading everything back so he doesn't lack expensive stuff for his process is a common tedium.
2) When I stock up on belts and inserters planning to setup a mine and suddenly my inventory is empty because I crossed someone elses construction site of a furnace area then that's a problem as well.
So, can we have an option in whatever shape or form to control whether personal bots interact with bot net commands issued by other players, please? Would really improve multiplayer usability.