Unable to join matchmaking list
Posted: Wed May 30, 2018 2:45 pm
Hi there!
I'm attempting to have my server listed on the matchmaking list, but I'm seemingly not able to do so.
Relevantly, my configuration file is as follows:
The log file for the server (that has been running for more than an hour) is as follows:
I'm attempting to have my server listed on the matchmaking list, but I'm seemingly not able to do so.
Relevantly, my configuration file is as follows:
Code: Select all
{
"name": "Big Pot",
"description": "The official Factorio server for Big Pot",
"tags": [
"bigpot"
],
"max_players": 20,
"visibility": {
"public": true,
"lan": true
},
"username": "getskinny",
"password": "",
"token": "redacted",
"game_password": "redacted",
"more_settings":"..."
}
0.000 2018-05-30 12:51:17; Factorio 0.16.36 (build 36253, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "./bin/x64/factorio" "--port" "34197" "--start-server" "gamesave.zip"
0.000 Read data path: /home/container/data
0.000 Write data path: /home/container [373583/602792MB]
0.000 Binaries path: /home/container/bin
0.011 System info: [CPU: Intel(R) Xeon(R) CPU E5-2630 v4 @ 2.20GHz, 6 cores, RAM: 24104 MB]
0.011 Environment: DISPLAY=<unset>, WAYLAND_DISPLAY=<unset>
0.012 Running in headless mode
0.015 Error GlobalModSettings.cpp:107: Failed to migrate mod settings file: Error when opening /home/container/mods/mod-settings.json for reading: No such file or directory
0.016 Loading mod core 0.0.0 (data.lua)
0.030 Loading mod base 0.16.36 (data.lua)
0.184 Loading mod base 0.16.36 (data-updates.lua)
0.238 Checksum for core: 1316978547
0.238 Checksum of base: 4140083139
0.359 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1527563012
0.359 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.361 Custom inputs active: 0
0.361 Factorio initialised
0.362 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.362 Info ServerMultiplayerManager.cpp:698: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.362 Info ServerMultiplayerManager.cpp:698: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.362 Loading map /home/container/gamesave.zip: 730036 bytes.
0.395 Loading Level.dat: 1027710 bytes.
0.403 Info Scenario.cpp:136: Map version 0.16.36-2
0.501 Loading script.dat: 175 bytes.
0.504 Checksum for script /home/container/temp/currently-playing/control.lua: 55817070
0.505 Info UDPSocket.cpp:27: Opening socket at (055835e4feae653b6b47654e35cfc29fb51ca687)
0.505 Hosting game at 055835e4feae653b6b47654e35cfc29fb51ca687
0.505 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
0.953 Info HttpSharedState.cpp:145: Status code: 200
0.953 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (y3Imjc3qc0ibcz4RUtxSO9OA4JAJ9kG5) from the auth server.
0.953 Info ServerMultiplayerManager.cpp:698: mapTick(169) changing state from(CreatingGame) to(InGame)