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Recipe Tree
Posted: Mon May 28, 2018 11:19 am
by LuziferSenpai
Hey,
I had a discussion with lovely_santa on Discord over a Recipe Tree. It would be nice if we have someway in Vanilla to see which Recipes we all have and than can see from which Recipes we can get the Ressources and for which Recipes its useful.
Here a Picture:
And it would use the Line System from the Tech Tree for nice visualization.
The cost part from the Tech could be replaced by where you can craft it in and the effect part would be fully replaced with the Recipe. So Ingredients and Output + Recipe Time.
Greetz,
Luzifer
Re: Recipe Tree
Posted: Mon May 28, 2018 1:48 pm
by Lav
I'm pretty sure trying to squeeze the production dependency tree into research screen would create a mess where one would be unable to use the screen for either task.
Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.
Re: Recipe Tree
Posted: Mon May 28, 2018 2:28 pm
by LukeM
Lav wrote:I'm pretty sure trying to squeeze the production dependency tree into research screen would create a mess where one would be unable to use the screen for either task.
Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.
Sounds to me like thats what they are suggesting, just the easiest way to give an example graphic was using the existing tech tree I guess, even if it is supposed to be different.
Re: Recipe Tree
Posted: Mon May 28, 2018 7:16 pm
by LuziferSenpai
Lav wrote:I'm pretty sure trying to squeeze the production dependency tree into research screen would create a mess where one would be unable to use the screen for either task.
Personally I'm all for support of production tree visualization, but in a separate screen, possibly accessed via inventory/produce window.
I mean in a new Window ...
Re: Recipe Tree
Posted: Tue May 29, 2018 8:12 am
by bobingabout
oh my god, you're full on bob's mods, even with the recoloured science packs!
ahem.
Yes, I agree, having a new screen for production tree sounds like a good idea to me.
Re: Recipe Tree
Posted: Thu May 31, 2018 5:48 pm
by LuziferSenpai
bobingabout wrote:oh my god, you're full on bob's mods, even with the recoloured science packs!
ahem.
Yes, I agree, having a new screen for production tree sounds like a good idea to me.
Yea that is PAIN!!
Re: Recipe Tree
Posted: Fri Jun 01, 2018 8:24 am
by bobingabout
LuziferSenpai wrote:bobingabout wrote:oh my god, you're full on bob's mods, even with the recoloured science packs!
ahem.
Yes, I agree, having a new screen for production tree sounds like a good idea to me.
Yea that is PAIN!!
You can turn that off if you don't like it you know. main menu -> options -> mods, scroll down to bob tech, turn off the science pack colour update option.
You do know why the colours changed though, right? they now match belt tier colours.
Re: Recipe Tree
Posted: Mon Jun 04, 2018 12:56 am
by LuziferSenpai
bobingabout wrote:LuziferSenpai wrote:bobingabout wrote:oh my god, you're full on bob's mods, even with the recoloured science packs!
ahem.
Yes, I agree, having a new screen for production tree sounds like a good idea to me.
Yea that is PAIN!!
You can turn that off if you don't like it you know. main menu -> options -> mods, scroll down to bob tech, turn off the science pack colour update option.
You do know why the colours changed though, right? they now match belt tier colours.
I mean I like it, but its Pain XD
Re: Recipe Tree
Posted: Tue Mar 31, 2020 10:10 am
by LuziferSenpai
So, any Update to this Topic, Devs?
Re: Recipe Tree
Posted: Thu Apr 02, 2020 3:22 pm
by S_gamez
so add a page in the research tree just as they did now for the inventory. When it comes to logistics, and character
Re: Recipe Tree
Posted: Thu Apr 02, 2020 3:31 pm
by netmand
I think any version of this idea is good. It would be nice to have a tech/recipe planning tool in the base game.