[0.16.43] [QoL] Chemical plants with no solid inputs
Posted: Tue May 22, 2018 5:32 pm
Chemical plants that are making recipes with only liquid inputs over-buffer their output.
Inserters stop inserting into plants when the output starts to get over-filled, but pipes continue to input fluid into plants that have plenty of output buffered. Plants/assemblers should stop accepting input fluids when they have enough output waiting.
This means that liquid resources are over-consumed and denied to the rest of your factory.
I've attached a savegame that demonstrates the problem. Turn on the power switch. The plastic plant will stop producing when it has a few plastic stored, but the solid fuel plant will continue producing until it is blocked by a full stack of 50 solid fuel.
Inserters stop inserting into plants when the output starts to get over-filled, but pipes continue to input fluid into plants that have plenty of output buffered. Plants/assemblers should stop accepting input fluids when they have enough output waiting.
This means that liquid resources are over-consumed and denied to the rest of your factory.
I've attached a savegame that demonstrates the problem. Turn on the power switch. The plastic plant will stop producing when it has a few plastic stored, but the solid fuel plant will continue producing until it is blocked by a full stack of 50 solid fuel.