Version 0.16.44

Information about releases and roadmap.

Version 0.16.44

Postby FactorioBot » Tue May 22, 2018 3:34 pm

Minor Features
  • Added technology price multiplier PvP scenario config.
Changes
  • Underground belt marked for deconstruction no longer connects to other underground belts.
Bugfixes
  • Fixed some cases of fast replacement by underground belt. (60060)
  • Fixed corrupted config.ini in Steam cloud would prevent the game from starting.
  • Fixed that using "Save and play" feature in the freeplay could specify the official freeplay map to be always that one forever. (60340)
  • Fixed underground belt connection overlay when hovering over another underground belt. (60147)
  • Fixed a crash when mods define empty result items. (60406)
  • Fixed a crash when switching games and joining quickly in the server browser.
  • Fixed that clicking rail planner with no available path while recording replay invalidated all other actions of the replay. (59588)
  • Fixed a crash that would happen after opening a library blueprint that contained only entities from a disabled mod. (60374)
  • Fixed LuaEntityPrototype::braking_force return value. (60444)
  • Fixed LuaPlayer::ticks_to_respawn would read in seconds. (60501)
  • Fixed certain type of energy source migrations. (60465)
  • Fixed rare possibility of crash when two trains crash into each other. (60097)
  • Fixed a rare crash that occurs when train collides in a way, that its position is reserved back while approaching closed signal which caused path recalculation. (60472)
  • Fixed PvP error when setting map height to 0. (60536)
  • Fixed construction robot tutorial breaking when removing the radar from the storage chest. (60012)
  • Fixed crash when adding train station to a train while the train is modified (added/removed rolling stock). (59363)
  • Fixed that destroying part of a cliff with tile ghost under it destroyed the whole part of the cliff. (60449)
  • Fixed browse games dialog problems with the active game not being updated while searching. (60545)
Modding
  • Added support to set ReactorPrototype::neighbour_collision_increase which controls how much a reactor extends when connected to other reactors.
Scripting
  • Allow technology_price_multiplier to be less than 1 by script/scenario only.
  • Added support for localised strings in LuaGameScript::write_file.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
User avatar
FactorioBot
Fast Inserter
Fast Inserter
 
Posts: 165
Joined: Tue May 12, 2015 1:48 pm

Re: Version 0.16.44

Postby Meddleman » Tue May 22, 2018 5:12 pm

>when the fix for your discovered bug gets featured.

happy-01.jpg
happy-01.jpg (333.22 KiB) Viewed 4318 times


Again thanks to all devs for their quick work. ;)
Meddleman
Inserter
Inserter
 
Posts: 40
Joined: Mon Jun 26, 2017 7:39 pm

Re: Version 0.16.44

Postby DRY411S » Tue May 22, 2018 5:42 pm

Fixed two crashes caused by (train) crashes. :D
User avatar
DRY411S
Filter Inserter
Filter Inserter
 
Posts: 521
Joined: Sun Mar 13, 2016 9:48 am
Location: Leeds, UK

Re: Version 0.16.44

Postby safan » Tue May 22, 2018 5:45 pm

Too bad there is now a research bug. Waiting for hotfix ... again.

The developers are fast, but there has more than a few hotfixes that could be avoided by just manually loading a save.
safan
Fast Inserter
Fast Inserter
 
Posts: 117
Joined: Mon Dec 23, 2013 7:26 pm

Re: Version 0.16.44

Postby exi123 » Tue May 22, 2018 5:59 pm

Any1 out there with one sciencepack cost per lategame endless research? Is it a mod causing this or the update?
pic
factorio.jpg
factorio.jpg (457.6 KiB) Viewed 4100 times
exi123
Inserter
Inserter
 
Posts: 23
Joined: Fri Jul 08, 2016 9:27 am

Re: Version 0.16.44

Postby Dune » Tue May 22, 2018 6:03 pm

exi123 wrote:Any1 out there with one sciencepack cost per lategame endless research? Is it a mod causing this or the update?


@exi123 it has been reported here 60550.
Dune
Long Handed Inserter
Long Handed Inserter
 
Posts: 84
Joined: Tue Dec 12, 2017 4:27 am

Re: Version 0.16.44

Postby exi123 » Tue May 22, 2018 6:32 pm

I see, waiting for fix... so no research at the moment... :cry:
exi123
Inserter
Inserter
 
Posts: 23
Joined: Fri Jul 08, 2016 9:27 am

Re: Version 0.16.44

Postby Aeternus » Wed May 23, 2018 6:36 am

DRY411S wrote:Fixed two crashes caused by (train) crashes. :D

I suppose 16.40 gave them some debugging material for that bug ;)

Thanks for the update!
Aeternus
Filter Inserter
Filter Inserter
 
Posts: 793
Joined: Wed Mar 29, 2017 2:10 am

Re: Version 0.16.44

Postby darkfrei » Wed May 23, 2018 7:11 am

FactorioBot wrote:Allow technology_price_multiplier to be less than 1 by script/scenario only.

Ahh, that's it!
User avatar
darkfrei
Smart Inserter
Smart Inserter
 
Posts: 1266
Joined: Thu Nov 20, 2014 11:11 pm

Re: Version 0.16.44

Postby Sander_Bouwhuis » Wed May 23, 2018 8:08 pm

FactorioBot wrote:Allow technology_price_multiplier to be less than 1 by script/scenario only.

Is this the setting where you can specify globally that you need less resources to make things?
I've never changed this myself, but why would this not be allowed lower than 1?
Sander_Bouwhuis
Fast Inserter
Fast Inserter
 
Posts: 188
Joined: Mon Dec 07, 2015 10:45 pm
Location: The Netherlands

Re: Version 0.16.44

Postby adogreen » Thu Jun 07, 2018 4:50 pm

Has this version been deleted??

I was doing a playthrough on it but it's no longer an option in the betas menu. :(
adogreen
Burner Inserter
Burner Inserter
 
Posts: 5
Joined: Fri May 05, 2017 7:31 pm

Re: Version 0.16.44

Postby Loewchen » Thu Jun 07, 2018 5:17 pm

adogreen wrote:Has this version been deleted??

I was doing a playthrough on it but it's no longer an option in the betas menu. :(

It is still available on the website, but late game research is fundamentally broken so you should update anyway. For the steam install you should generally use the stable release if updating in between a playthrough would be a problem.
Loewchen
Global Moderator
Global Moderator
 
Posts: 4501
Joined: Wed Jan 07, 2015 5:53 pm


Return to Releases

Who is online

Users browsing this forum: neoc and 7 guests