QoL suggestion: Use ghosts without the item in hand
Posted: Mon May 21, 2018 12:58 am
Edit: A similar feature has already been discussed in a FFF referenced below. Withdrawing suggestion.
[h]TL;DR[/h]
A suggestion to allow the placing of ghost entities by hand without having the actual entity.
[h]What ?[/h]
When hovering over an entity and pressing, by default, 'Q', that item is automatically selected from the character's inventory. I suggest to add a key combination (for example, Shift+Q) that selects a ghost of that entity. In this way, you can stamp ghosts even if you don't have that item on your person.
[h]Why ?[/h]
I sometimes design builds and rely on my personal robots to place things where they need to go. But, if I don't have enough items on hand, my robots take the last one away and I can't continue until I fetch more of that item. I'd like to be able to finish laying out my design idea and then fetch the needed items instead of breaking my train of thought.
In addition, sometimes I want to command my construction robots in a remote base to build something to address some issue or add some functionality but I don't have the entities on hand to place ghosts.
This feature would address the first use case. As for the second use case, it would address some of the variations of it.
A suggestion to allow the placing of ghost entities by hand without having the actual entity.
[h]What ?[/h]
When hovering over an entity and pressing, by default, 'Q', that item is automatically selected from the character's inventory. I suggest to add a key combination (for example, Shift+Q) that selects a ghost of that entity. In this way, you can stamp ghosts even if you don't have that item on your person.
[h]Why ?[/h]
I sometimes design builds and rely on my personal robots to place things where they need to go. But, if I don't have enough items on hand, my robots take the last one away and I can't continue until I fetch more of that item. I'd like to be able to finish laying out my design idea and then fetch the needed items instead of breaking my train of thought.
In addition, sometimes I want to command my construction robots in a remote base to build something to address some issue or add some functionality but I don't have the entities on hand to place ghosts.
This feature would address the first use case. As for the second use case, it would address some of the variations of it.