Set evolution console / lua
Posted: Sat May 12, 2018 12:02 pm
Not sure it's right place to ask that, but here we go 
When you set evolution via console, it only changes the overall evolution factor for one force (ex: ennemies) :
I can't find how to set / reset the 3 components of the evolution (time, evolution, bases). Any hint how to do and / or if it's possible to set those ?
I'm not talking about the evolution factor you set in the map_settings, but the actual calculated / spent evolution in the game.
Ex, for evolution set to 0: Thanks

When you set evolution via console, it only changes the overall evolution factor for one force (ex: ennemies) :
Code: Select all
/c game.forces["enemy"].evolution_factor=xxx
I'm not talking about the evolution factor you set in the map_settings, but the actual calculated / spent evolution in the game.
Ex, for evolution set to 0: Thanks