Dormant Hives Released by Pollution
Posted: Thu Oct 02, 2014 1:27 pm
So I'm just making stuff up here.... Not sure how much this pertains to the storyline.
So you are a few engineers were "industrializing" this huge resource planet and preparing it for a wave of colonists to land and populate it. You went up into your ship to do a low orbit scan for resources, when for w/e reason, there was a malfunction that caused your ship to crash. Before all of this happened, biters were very rare, and were not aggressive.
The pollution from your ship's crash landing (nuclear fallout maybe?) created a huge surge of pollution that stimulated and woke up dormant biter hives that were hibernating deep underground. This is the backdrop for your current situation (that I semi-made up), and sets the foundation for my idea I would like to present.
When you produce a certain net amount of pollution, small pockets of aggressive biters spawn throughout the map, including within your previously safe zones. Perhaps have the spawns cluster around major areas of pollution. As this repeats, the groups spawned will get larger and stronger, until they begin spawning with hives or even worms. It might also be interesting to have packs of worms spawn w/ no biters.
After I get solar panels, I feel that the biters are no longer a threat, and I could really take my time to clear things out. The pollution I produce at my furnaces and assemblers are of almost no impact, and gets absorbed by the environment faster than it can spread to a biter nesting area. I feel that this would add back in some of that sense of danger, and give you some more pressure to optimize your setup to minimize pollution.
Any thoughts?
(If mines could be upgraded to "attract" biters with lights/sounds, then this would also make mines more useful. Just scatter a bunch throughout your base.)
So you are a few engineers were "industrializing" this huge resource planet and preparing it for a wave of colonists to land and populate it. You went up into your ship to do a low orbit scan for resources, when for w/e reason, there was a malfunction that caused your ship to crash. Before all of this happened, biters were very rare, and were not aggressive.
The pollution from your ship's crash landing (nuclear fallout maybe?) created a huge surge of pollution that stimulated and woke up dormant biter hives that were hibernating deep underground. This is the backdrop for your current situation (that I semi-made up), and sets the foundation for my idea I would like to present.
When you produce a certain net amount of pollution, small pockets of aggressive biters spawn throughout the map, including within your previously safe zones. Perhaps have the spawns cluster around major areas of pollution. As this repeats, the groups spawned will get larger and stronger, until they begin spawning with hives or even worms. It might also be interesting to have packs of worms spawn w/ no biters.
After I get solar panels, I feel that the biters are no longer a threat, and I could really take my time to clear things out. The pollution I produce at my furnaces and assemblers are of almost no impact, and gets absorbed by the environment faster than it can spread to a biter nesting area. I feel that this would add back in some of that sense of danger, and give you some more pressure to optimize your setup to minimize pollution.
Any thoughts?
(If mines could be upgraded to "attract" biters with lights/sounds, then this would also make mines more useful. Just scatter a bunch throughout your base.)