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[0.16.41] Odd 'automatic' train behaviour. [solved]

Posted: Fri May 04, 2018 3:57 pm
by zwamkat
On a specific place on my map (attached) my train can travel over a bend in the track and arrive at station '0000'. When I add the same station '0000' to the train order list and have the train travel there automatically it indicates "no path". When I move the train just a few rail sections and thén have the train run automatically it arrives at the station. I tried to capture this in a screen capture. (https://streamable.com/bp32u) Let me know I you need more information. And of course I just might have overseen something...

headless server
Linux factorio 4.15.0-20-generic #21-Ubuntu SMP Tue Apr 24 06:16:15 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Distributor ID: Ubuntu
Description: Ubuntu 18.04 LTS
Release: 18.04
Codename: bionic

client
MacBook Pro (Retina, 15-inch, Mid 2015)
macOS 10.13.4

[edit]
- added server/client specs.
- solved issue, see latest screenshots
[/edit]

Re: [0.16.41] Odd 'automatic' train behaviour.

Posted: Sat May 05, 2018 12:01 am
by Jap2.0
Does this occur without FARL?

Re: [0.16.41] Odd 'automatic' train behaviour.

Posted: Sat May 05, 2018 7:23 am
by zwamkat
Yes, it does. I just loaded the game using the supplied save game in single player mode and disabled FARL. Exact same behavior occurs.

Re: [0.16.41] Odd 'automatic' train behaviour.

Posted: Sat May 05, 2018 7:45 am
by zwamkat
I think I solved the problem:
Screen Shot 2018-05-05 at 09.42.30.png
Screen Shot 2018-05-05 at 09.42.30.png (827.44 KiB) Viewed 2780 times
fetching my all purpose axe:
Screen Shot 2018-05-05 at 09.42.41.png
Screen Shot 2018-05-05 at 09.42.41.png (1.05 MiB) Viewed 2780 times
I feel silly now.

Re: [0.16.41] Odd 'automatic' train behaviour. [solved]

Posted: Sat May 05, 2018 8:25 am
by Zavian
Strange, that tree doesn't look close enough to cause a problems. (Normally you only need to remove trees that actually block placement of rails and signals.
Edit: silly me. I think I need more caffeine.

Re: [0.16.41] Odd 'automatic' train behaviour. [solved]

Posted: Sat May 05, 2018 8:30 am
by steinio
Zavian wrote:Strange, that tree doesn't look close enough to cause a problems. (Normally you only need to remove trees that actually block placement of rails and signals.
lol the tree just blocked vision to an unecessary placed signal.
Removing the tree unhides the signal.
Removing the signal solved the problem.

Re: [0.16.41] Odd 'automatic' train behaviour. [solved]

Posted: Sat May 05, 2018 9:23 am
by zwamkat
Zavian wrote:Strange, that tree doesn't look close enough to cause a problems. (Normally you only need to remove trees that actually block placement of rails and signals.
Edit: silly me. I think I need more caffeine.
As did I. :lol: