Version 0.16.39

Information about releases and roadmap.
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FactorioBot
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Version 0.16.39

Post by FactorioBot » Mon Apr 30, 2018 5:38 pm

Bugfixes
  • Fixed function of enter key in number input. (https://forums.factorio.com/59862)
  • Fixed consistency check and migration related to rail internal inconsistency. (https://forums.factorio.com/59765)
  • Fixed that rail signals weren't fast replaceable.
  • Fixed that the headless server wouldn't be able to restart for a while if it was stopped with an RCON client connected. (https://forums.factorio.com/59830)
  • Fixed that selecting map without a preview in the save/load dialog disallowed to delete the save by the ingame delete button.
  • Fixed wrong calculation of item insertion into splitter in some cases, which could indirectly cause inconsistency in behaviour. (https://forums.factorio.com/59950)
  • Fixed the game could freeze when system time changed on Windows. (https://forums.factorio.com/59956)
  • Localised zip opening/closing error messages + added reason or error code there.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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fishycat
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Re: Version 0.16.39

Post by fishycat » Mon Apr 30, 2018 6:10 pm

Thank you guys, very appreciated.

Hm I wonder if FactorioBot someday will make it into the game somehow. If only I was good at graphics stuff...

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bobingabout
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Re: Version 0.16.39

Post by bobingabout » Tue May 01, 2018 7:46 am

fishycat wrote:Hm I wonder if FactorioBot someday will make it into the game somehow.
I like the idea, perhaps he could be "the guy speaking" when text boxes show up in the tutorials, or something.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.

Matthias_Wlkp
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Re: Version 0.16.39

Post by Matthias_Wlkp » Tue May 01, 2018 12:32 pm

Or make him follow the player. When you click on him, it pops out a window leading to production statistics and other infocharts.

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