[Klonan] [0.16.38] Team Production Scenario - Input Chests Broken
Posted: Mon Apr 30, 2018 1:03 pm
Playing multiplayer 0.16.38 scenario for Team Production, we had 3 challenges, one of them was to produce copper wire from copper input belt, another was to produce 15,000 landfill with no input of stone, just what we could mine. After 70 minutes we gave up and scripted a way through the round to the next round. Looking in config.lua for the scenario:
To achieve a 15,000 global production target for landfill, there should have been an input of stone. Looking in team_production.lua, line 300 in generate_shopping_list_task():
There is a typo on line 304 in the if statement. It means that the input for the stone for the landfill task was replaced with the input of copper for the copper wire task. Should be an easy fix for that typo.
Code: Select all
{name = "landfill", count = 1500, input = "stone"},
{name = "landfill", count = 50},
Code: Select all
global.round_input = nil
for k = 1, number_of_items do
local item = global.item_list[k]
if item.input then
if not global.rount_input then
global.round_input = item.input
else
break
end
end