Even though no one has responded to this message, I will update.
I was able to connect with my friend when he changed the router.
But I have very high latency (more than 200 tick). Note that my internet is 7 Megas and my friend's is bigger than 50 Megas. Besides we are in the same city.
On dedicated servers, I also have the same problem. I tried to play via VPN (Evolve) and although the program points to 32ms of ping, the game quantinua with high latency and constant stops in communication with the server.
I realized that my game is only 30 fps; could it be my hardware that is causing lag in online mode?
I do not know what the problem is. Follow the log.
Code: Select all
0.003 2018-04-24 21:25:37; Factorio 0.16.36 (build 36253, win64, steam)
0.003 Operating system: Windows 10 (version 1709)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Wesley/AppData/Roaming/Factorio [21532/476487MB]
0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.023 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor , 6 cores, RAM: 3439/8174 MB, page: 4553/9454 MB, virtual: 226/134217727 MB, extended virtual: 0 MB]
0.025 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: pt-BR]
0.026 Available display adapters: 1
0.026 [0]: \\.\DISPLAY1 - NVIDIA GeForce 210 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.026 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.193 Initialised Direct3D:[0] NVIDIA GeForce 210 ; driver: nvd3dumx.dll 21.21.13.4201
0.206 Video memory size (dedicated video/dedicated system/shared system/available): 972/0/3071/4036 MB
0.276 DSound: Starting _dsound_update thread
0.276 DSound: Enter _dsound_update; tid=4712
0.276 Device reset internal.
0.280 Desktop composition is active.
0.280 Graphics settings preset: medium-with-low-vram
0.281 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: auto] [Shader: 1]
0.281 [Parallel sprite loading: 1] [Max texture size: 4096/4096] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 1]
0.379 Error GlobalModSettings.cpp:107: Failed to migrate mod settings file: Error when opening C:\Users\Wesley\AppData\Roaming\Factorio\mods\mod-settings.json for reading: No such file or directory
0.381 Loading mod core 0.0.0 (data.lua)
0.412 Loading mod base 0.16.36 (data.lua)
0.698 Loading mod base 0.16.36 (data-updates.lua)
0.790 Checksum for core: 1316978547
0.790 Checksum of base: 4140083139
0.961 Loading sounds...
1.228 Info PlayerData.cpp:67: Local player-data.json unavailable
1.228 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1524613219
1.425 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.426 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.426 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.457 Initial atlas bitmap size is 4096
1.465 Created atlas bitmap 4096x4082 [none]
1.542 Created atlas bitmap 4096x4089 [none]
1.663 Created atlas bitmap 4096x4088 [none]
1.703 Created atlas bitmap 4096x4085 [none]
1.804 Created atlas bitmap 4096x4094 [none]
1.888 Created atlas bitmap 4096x3834 [none]
1.921 Created atlas bitmap 4096x1940 [decal]
1.964 Created atlas bitmap 4096x4084 [compressed, mask]
2.000 Created atlas bitmap 4096x3324 [compressed, mask]
2.046 Created atlas bitmap 4096x4096 [compressed, mask, shadow]
2.075 Created atlas bitmap 4096x2804 [compressed, mask, shadow]
2.150 Created atlas bitmap 4096x2928 [mipmap]
2.166 Created atlas bitmap 4096x1568 [compressed, mipmap, mask, smoke]
2.194 Created atlas bitmap 4096x4092 [linear-minification, mipmap, terrain]
2.292 Created atlas bitmap 4096x736 [linear-minification, mipmap, terrain]
2.300 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light]
2.318 Created atlas bitmap 4096x476 [alpha-mask]
11.665 Sprites loaded
11.665 Convert atlas 4096x4084 to: compressed
13.297 Convert atlas 4096x3324 to: compressed
14.506 Convert atlas 4096x4096 to: compressed
15.511 Convert atlas 4096x2804 to: compressed
16.108 Convert atlas 4096x2928 to: mipmap
16.195 Convert atlas 4096x1568 to: mipmap compressed
16.682 Convert atlas 4096x4092 to: min-linear
16.781 Convert atlas 4096x736 to: min-linear
16.803 Convert atlas 4096x1868 to: trilinear-filtering
16.851 Convert atlas 4096x476 to: alpha-mask
18.404 Custom inputs active: 0
18.457 Factorio initialised
26.657 Info UDPSocket.cpp:27: Opening socket at (510038b66857e38e74752e9b2b44b5ccc6bbb8f3)
409.061 Info UDPSocket.cpp:206: Closing socket
409.062 Info UDPSocket.cpp:236: Socket closed
409.062 Info UDPSocket.cpp:206: Closing socket
409.063 Joining game 7ad07709c1c0038ef88c1d2605f4565a49468ead
409.063 Info UDPSocket.cpp:33: Opening socket
409.079 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: "Sendto (7ad07709c1c0038ef88c1d2605f4565a49468ead) failed (10049: Error code 10049, O endereço solicitado não é válido no contexto.
)"
409.079 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(InitializationFailed)
415.114 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
415.114 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
415.114 Info UDPSocket.cpp:206: Closing socket
415.115 Info UDPSocket.cpp:236: Socket closed
417.722 Info UDPSocket.cpp:27: Opening socket at (510038b66857e38e74752e9b2b44b5ccc6bbb8f3)
442.051 Info UDPSocket.cpp:206: Closing socket
442.052 Info UDPSocket.cpp:236: Socket closed
442.052 Info UDPSocket.cpp:206: Closing socket
442.053 Joining game 83467292fe3dfef25e9d12ad472501be112df862
442.053 Info UDPSocket.cpp:33: Opening socket
442.054 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
442.462 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (WaitingForAccept) for packet type
442.495 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (WaitingForAccept) for packet type
442.597 Connection refused
442.597 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
442.597 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
442.598 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
444.510 Info HttpSharedState.cpp:145: Status code: 200
444.510 Info AuthServerConnector.cpp:139: Received key(3D4PRNuEyeTe+EecmrVPxA==) for username(wesley_Tesla) from auth server.
444.567 Info UDPSocket.cpp:206: Closing socket
444.567 Info UDPSocket.cpp:236: Socket closed
444.567 Joining game 83467292fe3dfef25e9d12ad472501be112df862
444.567 Info UDPSocket.cpp:33: Opening socket
444.569 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
444.846 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (WaitingForAccept) for packet type
444.996 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (WaitingForAccept) for packet type
445.012 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (WaitingForAccept) for packet type
445.012 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (WaitingForAccept) for packet type
445.095 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
445.095 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
445.095 Info ClientRouter.cpp:238: ConnectionAccepted
445.179 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (Connected) for packet type
445.262 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (Connected) for packet type
445.279 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (Connected) for packet type
445.429 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from 83467292fe3dfef25e9d12ad472501be112df862: invalid state (Connected) for packet type
446.812 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
446.812 Downloading file C:\Users\Wesley\AppData\Roaming\Factorio\temp\mp-download.zip (24784276 B, 49273 blocks)
446.828 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
495.456 Finished download (48 s, 24.7 MB, 509 kB/s)
495.600 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
495.600 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
495.600 Loading map C:\Users\Wesley\AppData\Roaming\Factorio\temp\mp-download.zip: 24784276 bytes.
495.848 Loading Level.dat: 38673233 bytes.
495.859 Info Scenario.cpp:136: Map version 0.16.36-2
497.521 Loading script.dat: 175 bytes.
497.526 Checksum for script C:/Users/Wesley/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 55817070
497.551 Info ClientMultiplayerManager.cpp:573: MapTick(13427018) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
498.029 Info GameActionHandler.cpp:3472: MapTick (13427326) processed PlayerJoinGame peerID(108) playerIndex(46) mode(create )
501.434 Info ClientMultiplayerManager.cpp:573: MapTick(13429577) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
502.162 Info ClientMultiplayerManager.cpp:573: MapTick(13429577) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
502.235 Info GameActionHandler.cpp:3472: MapTick (13429594) processed PlayerJoinGame peerID(109) playerIndex(47) mode(create )
656.061 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (108)
682.143 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
682.143 Info ClientMultiplayerManager.cpp:573: MapTick(13440373) changing state from(InGame) to(DisconnectScheduled)
682.146 Info ClientMultiplayerManager.cpp:573: MapTick(13440373) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
682.457 Info ClientMultiplayerManager.cpp:573: MapTick(13440373) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
682.457 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (109)
682.486 Info BlueprintShelf.cpp:628: Saving blueprint storage.
682.941 Info UDPSocket.cpp:206: Closing socket
682.942 Info UDPSocket.cpp:236: Socket closed
685.585 DSound: Stopping voice
685.585 DSound: Joining thread
685.589 DSound: Exit _dsound_update; tid=4712
685.589 DSound: Waiting for voice to stop ... signaled
685.589 DSound: Joined thread
685.589 DSound: Destroying thread
685.589 DSound: Thread destroyed
685.589 DSound: Releasing buffer
685.589 DSound: Voice stopped
685.589 DSound: Deallocating voice
685.589 DSound: Deallocated voice
685.622 Steam API shutdown.
685.625 Goodbye